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 Post subject:
PostPosted: Wed Apr 26, 2006 7:06 am 
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DBB Ace
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Sorry for not answering that question, Render quality is set to \"Highest\"

Re-downloading texture pack just in case :P

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 Post subject:
PostPosted: Wed Apr 26, 2006 7:17 am 
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Make sure you don't put it in ./textures/textures - the zip file already contains a folder 'textures'.


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 Post subject:
PostPosted: Wed Apr 26, 2006 7:33 am 
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I also got ni hires textures, as reported before - even with the latest version of D2X-XL and the bug with the immediate termination of D2X-XL (SDL parachute deployed) when trying to access the advanced render options persists - I don't know what to do
I also tried to create a new player profile, but the results stay the same - no hires textures and crash when accessing advanced render options


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 Post subject:
PostPosted: Wed Apr 26, 2006 1:55 pm 
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New download of Hi-res textures and 1.6.36

I have Hi-Res textures again!!

As far as I could see, the textures simply overwrote what was there, so I don't know, but it works. Hooray!

Now to get ready for work :roll:


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 Post subject:
PostPosted: Wed Apr 26, 2006 3:56 pm 
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I'm not sure if it relates to what I posted in the Update notification Thread... but.
When I fire up D2X, and go into the Options menu, there are some choices that are just whited out. I would show ou a screen shot but, when I do it comes out all freaky like.
I can describe it best when I select, \"Use Joystick\" (somesuch) and there should be a couple chioces below, but all I get are blank ares where I can't read anything...


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 Post subject:
PostPosted: Thu Apr 27, 2006 1:10 am 
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ok, after 3 downloads to double and triple check, 1.6.37 is actually 1.6.35 repacked. The start screen says 1.6.35
.....Ooops :oops:


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 Post subject: Re:
PostPosted: Thu Apr 27, 2006 1:54 am 
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d3jake wrote:
I would show ou a screen shot but, when I do it comes out all freaky like.


"prt scr" (print screen) button does nothing for you?

When you are ready. All you would have to do is hit "prt scr" and then paste it to paint. Save as a jpg file and upload it here when posting.
There is an "Add image to post" option when posting. should be easy enough. ;)


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 Post subject:
PostPosted: Thu Apr 27, 2006 2:00 am 
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Fixed.

The print screen key is listed in the manual. RTFM.


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 Post subject: mouse wheel.
PostPosted: Thu Apr 27, 2006 12:40 pm 
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I can't seem to get the mouse wheel to make the ship move up and down, I go to the customize mouse screen and it puts MW UP and MW DN in the spaces for slide up and slide down but then it doesn't work during the game. This is on a D1 mission btw.


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 Post subject:
PostPosted: Thu Apr 27, 2006 1:06 pm 
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You cannot use the mouse wheel for an action requiring a constant signal.


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 Post subject:
PostPosted: Fri Apr 28, 2006 3:34 am 
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Diedel.
He is saying that it is no longer working.

I have tested it and it doesn't work for me too.

I know it used to work.


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 Post subject:
PostPosted: Fri Apr 28, 2006 5:17 am 
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I doubt this has ever worked. Sliding uses the button down time. The wheel has no down time, as the mouse wheel action is like a button click (down-up).


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 Post subject: Re:
PostPosted: Fri Apr 28, 2006 5:42 am 
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Diedel wrote:
I doubt this has ever worked. Sliding uses the button down time. The wheel has no down time, as the mouse wheel action is like a button click (down-up).

"Doubt"? :P
Posted Sat Mar 05, 2005 - Page2
http://www.descentbb.net/viewtopic.php?p=99913#99913

I used to use it, but since you couldn't do anything for it. I stoped using it.
This would be why I didn't notice it. :wink:


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 Post subject:
PostPosted: Fri Apr 28, 2006 6:46 am 
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v1.6.39
Hummm... something is a miss in this version? :lol:
Image
I wonder what it could be?? :P


EDIT: sorry this seems to happen only when \"Use Light Maps\" enabled. :oops:


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 Post subject:
PostPosted: Fri Apr 28, 2006 10:18 am 
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Lightmaps suck. :P


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 Post subject: Again the problem with keyramping
PostPosted: Fri Apr 28, 2006 11:23 am 
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Hi there!

You said, that you can not reproduce my keyramping problems, so I tried to install a new fresh installation of Descent 1 and 2 and Version 1.6.40.
So everything (including patches to 1.5 Descent 1 and 1.2 Descent2 is installed new).
So ramping problem is still there.
Changing ramping to 10% in startmenu than starting a Singleplayer-Mission (doesn't matter if it is Descent 1 or 2).
Than pop up ingame menu it show (and feels) 50% ramping. Puting slider back on 10% and quitting Singleplayer (so going back to mainmenu) it remains 10%.
So I hope it helps you to track down or reproduce bug.
Btw I only use keyboardramping for rotation keys, so this is the only of the 3 checkboxes which is on.


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 Post subject:
PostPosted: Fri Apr 28, 2006 12:28 pm 
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I could reproduce that, good description. :)

Edit: The key was that you set your ramping to a value below 50%. That kind of problem is really hard to reproduce. You see how important it is to give a description as detailled as possible how to provoke a bug.


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 Post subject:
PostPosted: Fri Apr 28, 2006 2:07 pm 
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:D Fine, so looking forward to a fix in one of the next patches 8) if you are so kind :wink:

Edit: ok just seen, that you already fixed it :lol:
YOU ARE REALY FAST in fixing bugs an releasing new Version, thx :)


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 Post subject:
PostPosted: Sat Apr 29, 2006 5:33 am 
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D2X-XL v1.6.41

Light Maps isn't fixed right. :P

Image

Sorry! :lol:


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 Post subject:
PostPosted: Sat Apr 29, 2006 5:45 am 
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Work for me.

Sorry! :P


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 Post subject:
PostPosted: Sat Apr 29, 2006 7:09 am 
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grrrr :x

Then why is it that v1.6.33 & v1.6.35 works?

Seems that ever since v1.6.39, its not right?

v1.6.33 & v1.6.35
ImageImage

v1.6.39 & v1.6.41
ImageImage

I haven't changed any settings for my Nvidia 6800 Ultra card (drivers 84.21) or the d2x.ini switches.

D2x.ini
;-fullscreen
-grabmouse
-sound22k
-nocdrom
-render_quality 3
-gl_alttexmerge
-playermessages
-noredundancy
-nomovies 1
-gl_reticle 0
-shortpackets
-pps 10
-player AusRED5
-1024x768
-render2texture 1
-menustyle 1
-fastmenus 1
-sdl_mixer 0
-mathformat 2
-use_d1sounds 0
-altbg_name menubg.tga
-altbg_brightness 0.75
-altbg_alpha -1.0
-altbg_grayscale 0
-hires_textures 1
-hires_models 1
-point_sprites
-vertex_arrays

So why would this be only me if it was working before?


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 Post subject:
PostPosted: Sat Apr 29, 2006 8:08 am 
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Drives you mad, doesn't it! I had lost hi-res for 3 or 4 versions and then got them back in .39; so far they are still there. YAY!!!

Like you, I had not changed any settings at all.


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 Post subject:
PostPosted: Sat Apr 29, 2006 8:14 am 
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I had been fixing the texture handling code for the '-gl_alttexmerge 0' setting. For this setting, D2X-XL creates a new texture consisting of the base and the overlay texture for each pair of base+overlay texture. In the course of the code update, I had changed a few lines determining whether to call the merge function, and messed up a little.

It probably stopped and then started to work again for the '-gl_alttexmerge 1' case because I had been fiddling around with the shader programs in an optimization attempt.


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 Post subject: Re:
PostPosted: Sat Apr 29, 2006 8:26 am 
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Diedel wrote:
I had been fixing the texture handling code for the '-gl_alttexmerge 0' setting. For this setting, D2X-XL creates a new texture consisting of the base and the overlay texture for each pair of base+overlay texture. In the course of the code update, I had changed a few lines determining whether to call the merge function, and messed up a little.

It probably stopped and then started to work again for the '-gl_alttexmerge 1' case because I had been fiddling around with the shader programs in an optimization attempt.


Ok added the "0" to the switch line. That fixed it.

The ini switches I have are from the start of this project. I don't overwrite the ini files because I'ld have to change lines here and there each time an update is released.
Having said that. I do look at the NEW ini file each time. I over looked the "0" or "1" that was added to the switch. :oops:

Any "0"s or "1"s needed to be added to my switches? :P


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 Post subject:
PostPosted: Sat Apr 29, 2006 1:28 pm 
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Usually omitting the number is interpreted as '1'. I will look at the gl_alttexmerge 1 + lightmaps case. ;)


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 Post subject:
PostPosted: Sat Apr 29, 2006 5:09 pm 
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If you enable the joystick and then try to disable the mouse, the cursor becomes stuck in the center of the screen and it is impossible to navigate your way out of the menu. In addition, the game locks up and you can't navigate out with the keyboard either. The only way out is to control-alt-delete it.


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 Post subject: Re:
PostPosted: Sun Apr 30, 2006 10:21 am 
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Aus-RED-5 wrote:
So why would this be only me if it was working before?

It's your and only your fault. Live with it. :P

j/k

Hehe.

Take a look at my D2 site's new downloads page.


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 Post subject:
PostPosted: Sun Apr 30, 2006 11:16 pm 
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Mouselook-Ewwww

I have been away for a little bit can we add a setting on the host side to disable that feature, like D3 only allow if enabled on host in multiplayer

Or is this a singleplayer only feature

The way mouselook should be applied a game like this..

Can not excede the Maximum turn rate impoded on all players in multiplayer

give the ability to accellerate the pad movement to translate accordingingly to match the Maximum turn limit imposed on all players

Could Call it Mouseramping

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 Post subject:
PostPosted: Mon May 01, 2006 1:43 am 
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If you had followed the discussion about mouselook you'd know that you can disable it server side. See the more multiplayer options menu.

I didn't understand much of the rest of your message, but ramping decreases acceleration.


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 Post subject:
PostPosted: Mon May 01, 2006 12:20 pm 
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The robot animation movies used in the D2 briefings don't seem to work correctly. Depending on the particular movie, they either skip a lot of frames, show a single flashing frame, leave \"trails\" from previous frames or don't display at all. You can see all these things by just loading the first D2 level and looking at its briefing.

You may already know about this bug as it's been around for a while, but I thought I would bring it up anyway.


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 Post subject:
PostPosted: Mon May 01, 2006 3:09 pm 
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Cannot reproduce. If you have checked high movie quality, uncheck it and see whether that helps.


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 Post subject:
PostPosted: Mon May 01, 2006 3:32 pm 
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Okay, I beleve this is the right thread for this so here it goes:
Starting from a base 98SE install I installed D2, from the autorun screen, then I downloaded the newest version of D2X, and extracted it to the directory that D2 installed to. THen when I double click on the D2X-Xl I icon (yes the application, not the .ico file...) it will bring up a window for a brief second, then it shuts down.
Right afterward (since I normally have Explorer open) I see a text fle jump to the top of the list (sorted by date) so when I open it it reads \"SDL Parachute Deployed\" and afterward I can't get D2X running, it crashes at that same point.
I did search DBB for the SDL Parachute thingie but I didn't come up with anything useful...


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 Post subject:
PostPosted: Mon May 01, 2006 3:49 pm 
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Run it using the -printlog parameter and post d2x.log from the D2 folder here.


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 Post subject:
PostPosted: Mon May 01, 2006 4:17 pm 
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Loading program arguments
C:\\Games\\Descent2\\d2x-xl.exe
-printlog
GetAppFolder ('C:\\Games\\Descent2', '', 'data', 'descent2.hog')
GetAppFolder (data) = 'C:\\Games\\Descent2' (1)
GetAppFolder ('C:\\Games\\Descent2', 'C:\\Games\\Descent2', 'data', 'd2demo.hog')
GetAppFolder (data) = 'C:\\Games\\Descent2' (1)
expected game app folder = 'C:\\Games\\Descent2'
expected game data folder = 'C:\\Games\\Descent2'
GetAppFolder ('C:\\Games\\Descent2', 'C:\\Games\\Descent2', 'models', '*.oof')
GetAppFolder (models) = 'C:\\Games\\Descent2' (1)
GetAppFolder ('C:\\Games\\Descent2', 'C:\\Games\\Descent2', 'textures', '*.tga')
GetAppFolder (textures) = 'C:\\Games\\Descent2' (1)
GetAppFolder ('C:\\Games\\Descent2', 'C:\\Games\\Descent2', 'profiles', '')
GetAppFolder (profiles) = 'C:\\Games\\Descent2' (1)
GetAppFolder ('C:\\Games\\Descent2', 'C:\\Games\\Descent2', 'movies', '*.mvl')
GetAppFolder (movies) = 'C:\\Games\\Descent2' (1)
GetAppFolder ('C:\\Games\\Descent2', 'C:\\Games\\Descent2', 'savegames', '')
GetAppFolder (savegames) = 'C:\\Games\\Descent2' (1)
GetAppFolder ('C:\\Games\\Descent2', 'C:\\Games\\Descent2', 'screenshots', '')
GetAppFolder (screenshots) = 'C:\\Games\\Descent2' (1)
GetAppFolder ('C:\\Games\\Descent2', 'C:\\Games\\Descent2/demos', 'demos', '')
GetAppFolder (demos) = 'C:\\Games\\Descent2/demos' (0)
GetAppFolder ('C:\\Games\\Descent2', 'C:\\Games\\Descent2', 'config', '*.cfg')
GetAppFolder (config) = 'C:\\Games\\Descent2' (1)
Creating default tracker list
Loading main hog file
found hog file 'd2x.hog'
found hog file 'd2x-xl.hog'
found hog file 'extra.hog'
found hog file 'descent.hog'
Loading text resources
File 'descent.tex' not found
Loading hires models
File 'pyrogl.oof' not found
Loading ban list
File 'banlist.txt' not found
Initializing i/o
Reading configuration file
File 'descentw.cfg' not found
Initializing control types
Initializing joystick
Initializing graphics
No shaders available
No rendering to texture available
building lightmap shader programs
Initializing render buffers
Loading default palette
Initializing game fonts
Initializing movies
found movie lib 'intro-h.mvl'
found movie lib 'other-h.mvl'
found movie lib 'robots-h.mvl'
File 'extra1-h.mvl' not found
File '.extra1-h.mvl' not found
File 'extra1-l.mvl' not found
File '.extra1-l.mvl' not found
File 'extra2-h.mvl' not found
File '.extra2-h.mvl' not found
File 'extra2-l.mvl' not found
File '.extra2-l.mvl' not found
File 'extra3-h.mvl' not found
File '.extra3-h.mvl' not found
File 'extra3-l.mvl' not found
File '.extra3-l.mvl' not found
File 'extra4-h.mvl' not found
File '.extra4-h.mvl' not found
File 'extra4-l.mvl' not found
File '.extra4-l.mvl' not found
File 'extra5-h.mvl' not found
File '.extra5-h.mvl' not found
File 'extra5-l.mvl' not found
File '.extra5-l.mvl' not found
Initializing game data

THere ya go, I haven't a clue what any of it means... except for the mvl files that can't be found apparently


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 Post subject:
PostPosted: Mon May 01, 2006 5:41 pm 
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I have added more ouput to the log file. Please get v1.6.44, run with -printlog and post new log file here (or notify me if it works now).


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 Post subject:
PostPosted: Mon May 01, 2006 7:19 pm 
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It got further! This is the d2x.log file:

Loading program arguments
C:\\Games\\Descent2\\d2x-xl.exe
-grabmouse
-sound22k
-nocdrom
-render_quality 3
-gl_alttexmerge
-playermessages
-noredundancy
-nomovies 1
-gl_reticle 0
-shortpackets
-pps 10
-player default
-render2texture 1
-menustyle 0
-fastmenus 0
-sdl_mixer 1
-mathformat 2
-use_d1sounds 1
-altbg_brightness 0.75
-altbg_alpha -1.0
-altbg_grayscale 0
-hires_textures 1
-hires_models 1
-printlog
GetAppFolder ('C:\\Games\\Descent2', '', 'data', 'descent2.hog')
GetAppFolder (data) = 'C:\\Games\\Descent2' (1)
GetAppFolder ('C:\\Games\\Descent2', 'C:\\Games\\Descent2', 'data', 'd2demo.hog')
GetAppFolder (data) = 'C:\\Games\\Descent2' (1)
expected game app folder = 'C:\\Games\\Descent2'
expected game data folder = 'C:\\Games\\Descent2'
GetAppFolder ('C:\\Games\\Descent2', 'C:\\Games\\Descent2', 'models', '*.oof')
GetAppFolder (models) = 'C:\\Games\\Descent2' (1)
GetAppFolder ('C:\\Games\\Descent2', 'C:\\Games\\Descent2', 'textures', '*.tga')
GetAppFolder (textures) = 'C:\\Games\\Descent2' (1)
GetAppFolder ('C:\\Games\\Descent2', 'C:\\Games\\Descent2', 'profiles', '')
GetAppFolder (profiles) = 'C:\\Games\\Descent2' (1)
GetAppFolder ('C:\\Games\\Descent2', 'C:\\Games\\Descent2', 'movies', '*.mvl')
GetAppFolder (movies) = 'C:\\Games\\Descent2' (1)
GetAppFolder ('C:\\Games\\Descent2', 'C:\\Games\\Descent2', 'savegames', '')
GetAppFolder (savegames) = 'C:\\Games\\Descent2' (1)
GetAppFolder ('C:\\Games\\Descent2', 'C:\\Games\\Descent2', 'screenshots', '')
GetAppFolder (screenshots) = 'C:\\Games\\Descent2' (1)
GetAppFolder ('C:\\Games\\Descent2', 'C:\\Games\\Descent2/demos', 'demos', '')
GetAppFolder (demos) = 'C:\\Games\\Descent2/demos' (0)
GetAppFolder ('C:\\Games\\Descent2', 'C:\\Games\\Descent2', 'config', '*.cfg')
GetAppFolder (config) = 'C:\\Games\\Descent2' (1)
Creating default tracker list
Loading main hog file
found hog file 'd2x.hog'
found hog file 'd2x-xl.hog'
found hog file 'extra.hog'
found hog file 'descent.hog'
Loading text resources
File 'descent.tex' not found
Loading hires models
File 'pyrogl.oof' not found
Loading ban list
File 'banlist.txt' not found
Initializing i/o
Reading configuration file
File 'descentw.cfg' not found
Initializing control types
Initializing joystick
Initializing graphics
No shaders available
No rendering to texture available
building lightmap shader programs
building texturing shader programs
Initializing render buffers
Loading default palette
Initializing game fonts
Initializing movies
found movie lib 'intro-h.mvl'
found movie lib 'other-h.mvl'
found movie lib 'robots-h.mvl'
File 'extra1-h.mvl' not found
File '.extra1-h.mvl' not found
File 'extra1-l.mvl' not found
File '.extra1-l.mvl' not found
File 'extra2-h.mvl' not found
File '.extra2-h.mvl' not found
File 'extra2-l.mvl' not found
File '.extra2-l.mvl' not found
File 'extra3-h.mvl' not found
File '.extra3-h.mvl' not found
File 'extra3-l.mvl' not found
File '.extra3-l.mvl' not found
File 'extra4-h.mvl' not found
File '.extra4-h.mvl' not found
File 'extra4-l.mvl' not found
File '.extra4-l.mvl' not found
File 'extra5-h.mvl' not found
File '.extra5-h.mvl' not found
File 'extra5-l.mvl' not found
File '.extra5-l.mvl' not found
Initializing game data
Initializing hash tables
Initializing sound data (254 sounds)
Initializing bitmap index (2620 indices)
Initializing placeholder bitmap
Loading game data
Loading main ham file
Loading 910 texture indices
Loading 254 sound indices
Loading 107 animation clips
Loading 105 animation descriptions
Loading 51 wall animations
Loading 66 robot descriptions
Loading 1145 robot joint descriptions
Loading 62 weapon descriptions
Loading 48 powerup descriptions
Loading 166 polymodel descriptions
Loading polymodel data
Loading 100 cockpit gauges
Loading 600 object bitmap indices
Loading player ship description
Loading 6 cockpit bitmaps
Loading 7 reactor descriptions
Loading bitmap index translation table
Looking for Descent 1 data files
File 'descent.pig' not found
Loading sound file
Loading sound data (183 sounds)
Loading sound data
Initializing endlevel data
Initializing sound
Loading hoard data
File 'intro.tex' not found
found hog file 'descent.hog'
File 'descent.sng' not found
Initializing texture merge buffer
Setting screen mode
File 'C:\\Games\\Descent2/sbenrgyb.tga' not found
File 'C:\\Games\\Descent2/gauge02b.tga' not found
Loading player profile
building lightmap shader programs
File 'orderd2.pcx' not found


When I double clicked, it popped up a window, I saw the D2 loadscreen, the window grew a little bit then shut right down.


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 Post subject:
PostPosted: Tue May 02, 2006 4:16 am 
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Double clicked what? Do you manually select a player profile, or have you specified one in d2x.ini? Have you come so far to see the main menu and tried to start a game, or not? I cannot see that from the log file.


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 Post subject:
PostPosted: Tue May 02, 2006 5:08 am 
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d3jake.

What vid card and drivers are you using?


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 Post subject:
PostPosted: Tue May 02, 2006 5:20 am 
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D2X Master
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It looks like the game crashes when trying to display the main menu. Problematic is the use on Win98, which is not recommended. XP is the way to go.


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 Post subject:
PostPosted: Tue May 02, 2006 5:33 am 
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This is true.

I was only wondering because on my Win98SE. I use a Voodoo5 5500 AGP card and D2x-xl doesn't like it one bit. :(
I know nothing about what the log means, but you are more then welcome to have a look at it. ;)
D2x.log


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