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 Post subject: Hostage placement
PostPosted: Sun Jul 25, 2010 2:58 pm 
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Any tips that could help me place hostages seamlessly on the surfaces they're supposed to be standing on?

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Descent 1,5: Level layouts done: 30/54 Secret level layouts done: 1/6


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 Post subject:
PostPosted: Tue Jul 27, 2010 8:37 pm 
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Move them down 6 units, I believe (this would be in a cube with normal height). I can't remember if it's 6 or 7 units, but I'm more confident about 6, for whatever reason.


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 Post subject:
PostPosted: Wed Jul 28, 2010 2:01 pm 
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6 units down in relation to the surface, right? Might try that. Not particularly easy to pull off, though.

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Descent 1,5: Level layouts done: 30/54 Secret level layouts done: 1/6


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 Post subject:
PostPosted: Tue Aug 10, 2010 3:41 pm 
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It's pretty easy. Just use your numpad in object mode.


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 Post subject: Re:
PostPosted: Wed Aug 11, 2010 6:28 pm 
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Alter-Fox wrote:
It's pretty easy. Just use your numpad in object mode.


LOL

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 Post subject:
PostPosted: Wed Aug 11, 2010 10:01 pm 
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You won't believe where I got the info for 6 or 7 units...


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 Post subject:
PostPosted: Wed Aug 11, 2010 10:46 pm 
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I fail to see the humour in the situation...


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 Post subject:
PostPosted: Wed Sep 01, 2010 4:02 pm 
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I can't get my numpad to work with the editor toolbar. Another problem is that you need to highlight an appropriate vertex or cube wall in order to get a good point in relation to which the movement will be taking place. It's a huge, huge pain in the ass! >_<

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Descent 1,5: Level layouts done: 30/54 Secret level layouts done: 1/6


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 Post subject: Re:
PostPosted: Wed Sep 01, 2010 4:13 pm 
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Xfing wrote:
I can't get my numpad to work with the editor toolbar. Another problem is that you need to highlight an appropriate vertex or cube wall in order to get a good point in relation to which the movement will be taking place. It's a huge, huge pain in the ass! >_<


Now you know why the hostages were all ugly in Descend Again.

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