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DXX-Rebirth v0.52 released

Posted: Fri May 04, 2007 3:59 pm
by zico
New version, new page.
DXX-Rebirth is back again!

Main features of this version are:

* Redrawing Menus
* Persistent Debris feature (optional) - Debris stay around one minute and float around
* Code improvements for 64Bit systems
* Big improvements and fixes on Demo system
* Full SCons support for Sourcecode (MAC as well)
* FPS-independent homing missiles
* Extended Joystick configuration Panel
* Large code cleanups
* Improved HAM support for D2X-Rebirth
* Fixed security issue in Multiplayer message-buffer
* + much more bug fixes and improvements (too much to write it here - see CHANGELOG.txt)

Get it at
http://www.DXX-Rebirth.de

Posted: Fri May 04, 2007 4:36 pm
by The Lion
Good work zico.

The persistent debris is funny. :)

But why are the different laser types gone in the weapon selection preferences menu? :?

Posted: Fri May 04, 2007 4:58 pm
by zico
I needed to remove them since they caused several bugs in Demo playback (secondary weapons displayed in Primary box) and weapon cycling. Probably some day I will re-implement this, but this won't work with the current code, so I need to rewrite some parts of the code and I don't want to break compabilites at this moment..

Posted: Fri May 04, 2007 10:36 pm
by Duper
sweet!

btw, nice rework on the site!

Re:

Posted: Sat May 05, 2007 12:00 am
by Aus-RED-5
Duper wrote:sweet!

btw, nice rework on the site!
Yeah X2! :mrgreen:

Posted: Sun May 06, 2007 1:29 am
by Star Man Aevum
The automap works in secret levels properly for Descent II. ALL IS RIGHT IN THE WORLD.

Posted: Mon May 07, 2007 4:16 pm
by Tunnelcat
OOOOOOOOOOOOh nice! Looks spectacular. Keep on feeding my addiction to Descent 2.

Kim

Posted: Tue May 08, 2007 2:53 pm
by The Lion
Ahh it's not a big problem, I should get more used to manual primary weapon selection anyway.

And I agree about the site. Much better now. ;)