Patch v1.0.5491

Discussions about the new six degrees of freedom game from Cadenza Interactive.

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Patch v1.0.5491

Post by Grendel » Sat Mar 02, 2013 9:38 pm

Matt Enright wrote:Version 1.0.5491 changes:

- Reduced network traffic for all cooperative and multiplayer modes
- Reduced memory footprint after switching levels
- Added new MOBA map: Transit
- Added Multiplayer announcements for MOBA, Domination and multi-kills
- Added level scan progress to message log window
- Added Domination and Team Deathmatch support to some Deathmatch levels
- Improved dedicated server, including auto restart feature
- Improved placement of corruption in some campaign levels
- Improved joystick support
- Improved readability of control binding screen
- Improved 3DVision passive stereographic rendering (currently best with Low lighting detail)
- Replaced MOBA creeps with switching bots
- Fixed missing weapon after re-loading levels on which the weapon was acquired
- Fixed Steamworks achievements not being uploaded
- Fixed tutorials showing only default keyboard controls
- Fixed co-op spawning times lasting too long during extended engagements
- Fixed some co-op spawn points inside objects
- Fixed smoke bomb allowing many smoke screens and reducing performance
CadenzaDev01 wrote:Also addressed are a number of art related issues throughout the campaign. We go through all the submitted bug reports daily. If you notice anything, please continue to use F11 to submit anything you see that needs our attention! (Please attach player position and if it is helpful, a screenshot)
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Re: Patch v1.0.5491

Post by SirWinner » Sat Mar 09, 2013 9:01 am

And a very nice patch it was...

Retrovirus seems to be very very stable and loads of fun so far!

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