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 Post subject: Sol Contingency: Descent to UDK
PostPosted: Thu Apr 18, 2013 1:14 am 
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http://preparefordescent.com/

I believe this is the same guy who showed off the Descent to UDK - Experimental video on Youtube (http://www.youtube.com/watch?v=OxOxiOQ4sXU).
It looks like some good progress has been made and a teaser was released that featured a really nicely rendered Small Hulk (http://www.youtube.com/watch?v=glZ9ysFlOks).

Give your support and raise awareness.


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 Post subject: Re: Sol Contingency: Descent to UDK
PostPosted: Thu Apr 18, 2013 5:04 am 
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Yes, it's the same game :) Thanks for sticking with it!


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 Post subject: Re: Sol Contingency: Descent to UDK
PostPosted: Sat May 18, 2013 3:19 pm 
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This needs to be seen!
Just signed up on their forums. :)


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 Post subject: Re: Sol Contingency: Descent to UDK
PostPosted: Sun Aug 18, 2013 7:29 pm 
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Location: Off World: Scouting for a lost mining colony in an uncharted sector of space.
Small update:
Hi All, it's been awhile - just thought I'd mention a few milestones you might be interested in knowing about.

D2U has moved to the newer Feb 2013 UDK release version.

And I just posted the 'Tao of Descent' on DA, and used a few of MeTaLBeAsT's Descent wallpapers along with many others from DA! :D


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 Post subject: Re: Sol Contingency: Descent to UDK
PostPosted: Thu Feb 27, 2014 11:56 am 
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DBB Ace
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Just wanted to bring this back up. Sol Contingency has already released a gameplay video (http://www.youtube.com/watch?v=avPeGfIQnw0). From my understanding, the multiplayer demo is due for late March/early April.

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 Post subject: Re: Sol Contingency: Descent to UDK
PostPosted: Thu Mar 06, 2014 1:47 pm 
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Yep, I've actually got to fly around in the level from that video (MUHAHAHAHAHA). There are still some things to be done but right now it already looks awesome and feels like Descent.

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BEWARE RAZZADOON'S SNOUT!!
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Also beware my original music, at http://soundcloud.com/snowfoxden and http://vertigofox.bandcamp.com


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 Post subject: Re: Sol Contingency: Descent to UDK
PostPosted: Thu Apr 03, 2014 2:16 pm 
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Cheers Fox to you and crew. I just read the update. Sounds like a good decision.

Good luck out there and looking forward to release. (when that happens. :mrgreen: )


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 Post subject: Re: Sol Contingency: Descent to UDK
PostPosted: Tue May 13, 2014 4:22 pm 
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Speaking of updates, They've just uploaded the test footage not long ago!

https://www.youtube.com/watch?v=_2cBcQUDV1Q

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 Post subject: Re: Sol Contingency: Descent to UDK
PostPosted: Wed May 14, 2014 1:17 pm 
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Yeeeeeah!I like it more and more! :D


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 Post subject: Re: Sol Contingency: Descent to UDK
PostPosted: Sat Oct 11, 2014 11:13 pm 
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http://preparefordescent.com/bad-news-and-good-news/

It looks like Interplay has decided to try to shut Sol Contingency down while giving a cold shoulder to letting it even live on as an Interplay asset. Seriously, Interplay really needs to improve their public relations as their interactions with Sol Contingency make NO SENSE...

Fortunately, it looks like the game will live on, just without any Descent-like assets, so no Pyro-GX, no plasma cannon, no Level 1 mission like we remembered it.

I just hate how it seems like Interplay is trying to kill Descent while spitting in our faces. I really hope their company sees real change in the future, because now, they just seem to be like a twitching sick person who is grabbing hold of us and preventing any attempt from us to allow its adopted children to grow. If only a healthier company could just buy the IP of Descent from them.


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 Post subject: Re: Sol Contingency: Descent to UDK
PostPosted: Sun Oct 12, 2014 3:08 am 
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Is Interplay an actual game company or just a bunch of lawyers? Have any of you seen the shitty games they are pushing, none of which seem to be in development except for Battle Chess? Seriously? What a fucking joke. Someone needs to liberate Descent from that copyright black hole.


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 Post subject: Re: Sol Contingency: Descent to UDK
PostPosted: Sun Oct 12, 2014 8:43 am 
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My answer to Interplay


Image


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 Post subject: Re: Sol Contingency: Descent to UDK
PostPosted: Sun Oct 12, 2014 9:10 am 
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We're all in agreement with you guys on the team, believe me. And we're all as confused as you are.
The weapons should be mostly fine, I think, because most of Descent's weapons were based on movies or other games. The Plasma Cannon shouldn't even need a rename since it was basically the same as Doom's to begin with. And most of the weapons we have, from the improved graphics alone, don't look very much like Descent's anymore. You've seen our lasers on youtube.
And even Interplay can't sue us for a game that has lasers in it.

_________________
The eyes of the plush lobster stared deep into my soul. I touched it, made as if to pick it up, and then I was a panther.
BEWARE RAZZADOON'S SNOUT!!
...

Also beware my original music, at http://soundcloud.com/snowfoxden and http://vertigofox.bandcamp.com


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 Post subject: Re: Sol Contingency: Descent to UDK
PostPosted: Sun Oct 12, 2014 9:38 am 
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they have posted to Facebook now. a C&D Letter. bunch of interplay cry babies!


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 Post subject: Re: Sol Contingency: Descent to UDK
PostPosted: Sun Oct 12, 2014 1:13 pm 
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LOL. Facebook. Interplay's legions of fans (all 1,281 of them). What a cutting edge company whose stock was trading at less than $0.02 per share before the eventually gave up on the exchange. Hopefully Interplay's assets will get bought out by a more reasonable company and we can forget all about these losers.

Beisdes, this shit is so easy to get around. SOL just needs to do what every other company does . Release the game without copyrighted assets, then later a "fan" releases a "mod" of the game. The end.


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 Post subject: Re: Sol Contingency: Descent to UDK
PostPosted: Mon Oct 13, 2014 12:25 am 
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Those were my exact thoughts Vision. :wink:

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 Post subject: Re: Sol Contingency: Descent to UDK
PostPosted: Tue Oct 14, 2014 12:12 am 
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Aggressor Prime wrote:
http://preparefordescent.com/bad-news-and-good-news/


I was almost devastated when I saw this.

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*yawn*, now where was I again...


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 Post subject: Re: Sol Contingency: Descent to UDK
PostPosted: Wed Oct 29, 2014 12:40 am 
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Don't miss the SolC Screencast on Youtube, it features some great stuff and info about what happened with SolC and what to expect in the future:

https://www.youtube.com/watch?v=5WyhK4Fbawg

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Visit my Steam profile, and add me as friend if you want :D


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 Post subject: Re: Sol Contingency: Descent to UDK
PostPosted: Wed Dec 10, 2014 12:33 pm 
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homeyduh, if you have a beta version of SOLC, throw me a link to download on my mail 6DoFan@gmail.com
You'll be able to know my opinion, and I will be able to know your opinion.


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 Post subject: Re: Sol Contingency: Descent to UDK
PostPosted: Thu Dec 11, 2014 3:23 pm 
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DBB Ace
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I don't have the playable version of SolC since I'm not a developer for the team yet. Even if I did have access, It wouldn't be right to share assets like that until PG is out. Ask Max if you want access to the game. For now, pictures will have to do when it comes to my map, unless you download UDK and check out the map in the editor.

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6DoF mapper, Descent 1 and 2 fan, Sonic/Samus/Kirby main in Super Smash Bros 4, and all-around nice guy.

Twitter: @homeyduh


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 Post subject: Re: Sol Contingency: Descent to UDK
PostPosted: Thu Dec 11, 2014 3:49 pm 
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And rightly so. It runs a good team and I hope everything will turn out fine. Let this be a pleasant surprise. :wink:


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 Post subject: Re: Sol Contingency: Descent to UDK
PostPosted: Thu Dec 11, 2014 10:02 pm 
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I actually just finished another map yesterday. It's awaiting review, but when it is, I'll post screen shots

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Twitter: @homeyduh


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 Post subject: Re: Sol Contingency: Descent to UDK
PostPosted: Fri Dec 12, 2014 7:54 am 
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This map is made already in UE4? If there is an opportunity to show some screenshots, it would be extremely interesting.
And if you know the approximate dates of release SOLC, it will also be interesting to know

Image


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 Post subject: Re: Sol Contingency: Descent to UDK
PostPosted: Fri Dec 12, 2014 10:16 am 
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DBB Ace
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Unfortunately it's not made in UE4 yet. Just UDK. I don't have UE4 yet, but when I do, I'll tear it up there too. The release date for PG is the same as always: it'll be ready when it's ready. Should be soon from what I hear though. The C&D took its toll, explaining the delay.

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6DoF mapper, Descent 1 and 2 fan, Sonic/Samus/Kirby main in Super Smash Bros 4, and all-around nice guy.

Twitter: @homeyduh


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 Post subject: Re: Sol Contingency: Descent to UDK
PostPosted: Fri Dec 12, 2014 7:29 pm 
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And there ya go Homey! AWESOME work! MOAARRRR!!! :evil:


[youtube]JvY2ZjhuvZI[/youtube]


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 Post subject: Re: Sol Contingency: Descent to UDK
PostPosted: Fri Dec 12, 2014 9:49 pm 
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DBB Ace
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Will do! I'm currently starting up a tougher project which will require even more thinking outside of the box. Right now, I'm mostly using stock Static meshes and materials and manipulating them the best I can to get the effect I want. Triaxiality was made WITHOUT tailored meshes or materials. I think it's best that way because it forces me to be more creative with my maps and how I use my assets.

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6DoF mapper, Descent 1 and 2 fan, Sonic/Samus/Kirby main in Super Smash Bros 4, and all-around nice guy.

Twitter: @homeyduh


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 Post subject: Re: Sol Contingency: Descent to UDK
PostPosted: Sat Dec 13, 2014 5:06 am 
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I pray for only one thing - that in SOLC dynamics of motion of the ship was as in D1, not as D3.
Even better would be, if the ship's speed could be adjusted at the request of the player, as in D2X-XL.


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 Post subject: Re: Sol Contingency: Descent to UDK
PostPosted: Sat Dec 13, 2014 11:21 am 
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DBB Ace
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I believe that Max stated somewhere that it is going to have the same feel as D1/2. Idk about customizable speeds, but that's definitely something you can ask about in the Developer forum on the Sol Contingency forums XD

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6DoF mapper, Descent 1 and 2 fan, Sonic/Samus/Kirby main in Super Smash Bros 4, and all-around nice guy.

Twitter: @homeyduh


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 Post subject: Re: Sol Contingency: Descent to UDK
PostPosted: Sat Dec 13, 2014 12:41 pm 
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I'm sure the developers SOLC well aware that multi-functional menu change settings as in D2X-XL (and the most important, a very simple and comfortable) are extremely attractive for descenters. If they can do it, they'll do it.


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 Post subject: Re: Sol Contingency: Descent to UDK
PostPosted: Sat Dec 13, 2014 3:20 pm 
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Naturally, but they won't know that that's what's on your mind unless you tell them! n.n

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Twitter: @homeyduh


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 Post subject: Re: Sol Contingency: Descent to UDK
PostPosted: Sat Dec 13, 2014 4:19 pm 
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This is just my opinion. Here is 2794 descenters, and I have not yet seen their opinion. Maybe I'm wrong, most of them have other preferences.


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 Post subject: Re: Sol Contingency: Descent to UDK
PostPosted: Sun Dec 14, 2014 10:17 am 
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I can confidently say that if the new game will only in Steam, in which case it will lose 70% of potential players who are fans of Descent. At least in Russia.


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 Post subject: Re: Sol Contingency: Descent to UDK
PostPosted: Sun Dec 14, 2014 12:11 pm 
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DBB Ace
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I believe somewhere it was stated that it will not be a Steam exclusive. Don't quote me on that. I understand that a lot of people don't like steam.

This is what I found on the forum:

Madmax1998 wrote:
The game will use Steam to advertise and find servers. You will require a Steam account and have the service running next to the game. If not using Steam, you can only join games through direct IP connections.


I'm not sure this is the final decision but it seems you won't NEED Steam to play SolC.


http://forum.preparefordescent.com/view ... team#p7346

_________________
6DoF mapper, Descent 1 and 2 fan, Sonic/Samus/Kirby main in Super Smash Bros 4, and all-around nice guy.

Twitter: @homeyduh


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 Post subject: Re: Sol Contingency: Descent to UDK
PostPosted: Sun Dec 14, 2014 1:18 pm 
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Do not worry. If SOLC will be successful, but the paid game, it will be at once hacked and it will be available on the Internet for free download. At least, I play Steam games on pirate hosting.
I'll tell you one simple thing. If SOLC will be paid, and it will not be hacked by pirates, that only means that the game was unsuccessful.


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 Post subject: Re: Sol Contingency: Descent to UDK
PostPosted: Sun Dec 14, 2014 3:07 pm 
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Orrrr you could not be a cheapskate and just buy the games on Steam. Imagine that!


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 Post subject: Re: Sol Contingency: Descent to UDK
PostPosted: Sun Dec 14, 2014 4:12 pm 
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At first, I wasn't going to let it bother me and rise above, but I realized that I'm actually going to be on the developing team. I'm gonna put my time and stiff backs and headaches and sore eyes working on this game. I plan on giving it my all, and saying you want me to do all that for free is a disgrace to me, the other developers, and my family that I'm trying to provide for. That's not cool at all dude.

I know that someone is bound to pirate it, but it upsets me to hear people expecting to have our hard work for free.

_________________
6DoF mapper, Descent 1 and 2 fan, Sonic/Samus/Kirby main in Super Smash Bros 4, and all-around nice guy.

Twitter: @homeyduh


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 Post subject: Re: Sol Contingency: Descent to UDK
PostPosted: Sun Dec 14, 2014 8:32 pm 
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Also the suggestion that getting the game on Steam would "alienate" anyone is patently ridiculous, given that (for better or worse) it's practically a monopoly in terms of PC gaming exposure. And despite sigma's assertions, I see a hell of a lot of Steam guides written in Cyrillic.


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 Post subject: Re: Sol Contingency: Descent to UDK
PostPosted: Sun Dec 14, 2014 9:05 pm 
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homeyduh wrote:
I know that someone is bound to pirate it, but it upsets me to hear people expecting to have our hard work for free.

1. If I see in the store D1-2-3 collector's edition in a beautiful performance, I'll buy it for $ 100 right away.
2. If I pay for all the movies, music and games, I'm just going broke.
Top Gun wrote:
And despite sigma's assertions, I see a hell of a lot of Steam guides written in Cyrillic.

It is exhausting communication in English. It's awful, but I have to endure this. I would be happy if you could speak Russian.


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 Post subject: Re: Sol Contingency: Descent to UDK
PostPosted: Sun Dec 14, 2014 9:11 pm 
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I'm just gonna drop out of this conversation. I don't want to say anything else on the matter.

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6DoF mapper, Descent 1 and 2 fan, Sonic/Samus/Kirby main in Super Smash Bros 4, and all-around nice guy.

Twitter: @homeyduh


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