Some mapping tips.

A promising Descent clone made using Unreal Engine 3 which will have greatly improved graphics and very similar to Descent 1 / Descent 2 style mechanics.
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homeyduh
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Some mapping tips.

Post by homeyduh » Fri Mar 27, 2015 2:50 pm

When I started mapping in UDK, I made some major mistakes transferring all the way from DMB. I made a pseudo- tutorial about mapping 6DoF In UDK. While DU uses UE4, many skills and tricks learned in UDK WILL transfer to UE4. I originally made the tutorial for SolC, but it applies to all 6DoF multiplayer mapping.

http://forum.preparefordescent.com/view ... ca2d044a36
6DoF mapper, Descent 1 and 2 fan, Sonic/Samus/Kirby main in Super Smash Bros 4, and all-around nice guy.

Twitter: @homeyduh
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sigma
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Re: Some mapping tips.

Post by sigma » Thu Apr 02, 2015 11:18 am

I am delighted with your work, homeyduh. You're really cool, man! You've got to make new Descent actually in my view. At least, if it be on the UE.
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