Linux OpenGL problem

Feedback for the Outrage Entertainment D3 dev team members - bug reports, patch issues, your raves (or rants).
Locked
Kevin Bentley
DBB Friend
DBB Friend
Posts: 412
Joined: Thu Nov 05, 1998 12:01 pm
Location: Boise, ID, USA
Contact:

Linux OpenGL problem

Post by Kevin Bentley »

I'll admit, my experience with Linux and opengl isn't that great.

I've been working on the 1.5 patch for Linux, and so far everything is working ok, but I don't get textures inside the game. I have this problem with the Loki CD install, and the version I built myself.

I was wondering if anyone else has experienced this problem. I'm not sure if it is a driver incompatibility, or something I installed wrong. I know I've got the nvidia X server running because I get the nvidia logo when X starts.

I've got a old TNT card in this box, and I downloaded the latest driver from NVIDIA. I'm about to try a different video card, but I thought I'd ask around first.

Thanks!

Kevin
User avatar
Topher
DBB Alumni
DBB Alumni
Posts: 3545
Joined: Thu Nov 05, 1998 12:01 pm
Location: New York
Contact:

Post by Topher »

...does glGetError return anything after one pass of rendering?
Sounds like it's not generating texture ID's correctly (glGenTextures is returning 0 or not getting called).

If glGenTextures is returning correct IDs, then try creating the textures each frame (using glTexImage2D). It may be a memory access issue where textures work for the first frame, but OpenGL can no longer access the imade data after that. (A strange problem, but something like it happened when trying to use textures in OpenGL in MFC)
Kevin Bentley
DBB Friend
DBB Friend
Posts: 412
Joined: Thu Nov 05, 1998 12:01 pm
Location: Boise, ID, USA
Contact:

Post by Kevin Bentley »

Since even the 'right off the CD' Loki version has the same problem, I think it is a problem with my driver or setup, not with the actual rendering code in the game.
Shiva
DBB Ace
DBB Ace
Posts: 364
Joined: Mon Apr 05, 1999 2:01 am
Location: Ottawa, Ontario, Canada

Post by Shiva »

I never ran D3 on Linux as a client so I can't give you any insightful comments. However there is one fairly easy thing you can do to make sure nothing funny is going on in the Descent 3 code on start-up. That is download Valgrind, it's a kick-ass fault checker/memory leak detector for Linux. You don't have to do anything with the build process except compile with debug symbols. Then run:

valgrind main .....

that's it. It will be slow, but let it sit and see what comes out. You may find something, you might not find anything... All I know is from previous experience, that something can be working like clockwork, change something slightly either inside a program, or it's environment, and it fails because of some dumb bug that went undetected for so long (like for example a Uninitialized memory read).
Delkian
DBB Ace
DBB Ace
Posts: 200
Joined: Mon Dec 31, 2001 3:01 am
Location: Helsinki, Finland
Contact:

Post by Delkian »

I got something like that - no textures at all - with the DRI drivers for Radeon, but ATI's proprietary drivers work.

As of NVidia, when I had a (working) NVidia card I didn't have Loki D3 yet, and now that I have Loki D3 I don't have a working NVidia card. I may get a GeForce 2 running in a few days, though, and if I can help in any way, I'll be glad to.

I know next to nothing about *nix programming, though, and nothing about OpenGL, so...

Edit:
I did try the demo of Loki D3 once with the NVidia card, though, and it worked.
User avatar
Kyouryuu
DBB Alumni
DBB Alumni
Posts: 5775
Joined: Fri Apr 30, 1999 2:01 am
Location: Isla Nublar
Contact:

Post by Kyouryuu »

On an ATI Radeon 9700 using the hacked ATI drivers for XFree 4.3 from Schneider Digital, I saw textures under OpenGL in Descent 3, but noticed instances of "dropped pixels."

What I mean by that is the following. After I would play Descent 3 for a short while (say, one single-player level), I would notice that one color would suddenly be missing in all textures that used that color. Where the color would be was a transparent speck instead. For example, in one instance, the brown of the slanted "construction stripe" texture was missing, and therefore in every place in a level where that texture was, you could see outside the level into the void. In other textures where that shade of brown appeared, the same thing would happen. If I recall correctly, the texture was still treated as solid however. It's not like you could escape or shoot out through these holes.

The problem would get worse as the game continued, with more colors being "dropped."
Kevin Bentley
DBB Friend
DBB Friend
Posts: 412
Joined: Thu Nov 05, 1998 12:01 pm
Location: Boise, ID, USA
Contact:

Post by Kevin Bentley »

Problem solved...a different nvidia video card works fine. I think the previous card was just bad (it came from a pile of old hardware I had, and I don't remember what the deal with it was).
User avatar
ccb056
DBB Fleet Admiral
DBB Fleet Admiral
Posts: 2540
Joined: Wed Jul 31, 2002 2:01 am
Contact:

Post by ccb056 »

I have used two different TNT2 cards on two different windows xp installs

When I use OpenGL w/ NVidia's new drivers, no textures, however, it works with direct3d

The problem seemed to have started with the new nvidia drivers because I could see textures in opengl w/ older drivers
Locked