weapon balance? Define please.
I haven't heard anyone complaining about SP, just MP. Mainly complaints about the black pyro, the Omega cannon, and sometimes the MD. And, as quoted right above in this same thread:
overpowered missiles in multiplayer
To me these are non issues. I LIKE the MD. If anyone can get a hit with that darn thing, they DESERVE to send me spinning into oblivion.
But if you don't like a weapon, change it or leave it out. It's not an engine issue.
What gaping holes in mutliplayer?
Descent 3 is vulnerable to a lot of cheating in MP. That's why there has been so much debate about the 1.5 patch. It's not official, but many people want to run it because it stops the cheaters. My personal opinion is that the D3 community is so small right now that cheating isn't much of a problem anymore. BUT, if we did get a serious revival going again, this issue would need to be addressed. But you could do that if you had the net code for D3 available.
Valin Halcyon wrote:
make a D3 TC of D2 j/k
Too bad we couldn't add outdoor support to the D2 engine, then you really could do it.
Here's a few things *I* would like to see changed if we ever got so lucky as to get a D4.
1: Remove or at least raise the ceiling on the outdoor engine. This isn't critical, but it would be nice.
2: I really don't like the fact that when I pick up a cloak or rapidfire, it has to be used RIGHT THEN. I'd like the OPTION to store them and use it later. It needs to be an OPTION, because you want to keep them in their current "pickup auto-activate" mode for MP, but in SP I want to be able to run over a cloak, then hit a key later to activate it. Also, I think for game balance reasons it would probably be best to limit it so that you can only store ONE cloak or rapid-fire at a time.
3: I want a way to DELETE cameras! I LOVE the camera/marker feature in d3, but it's very frustrating to drop a marker saying "black shark here", then later come back and pick up the black shark but not be able to eliminate the marker.
4: Dump or modify the cyclone. It's really not a very useful secondary.
5: Replace the bouncing betty (Has anyone ever seen one of those hit ANYTHING?) with a short fuse mortar that fires backwards. Now THAT would be a nice surprise for anything chasing you.
6: It would certainly be nice if there were an audio "radio" system for communicating in multiplayer. Wouldn't need to be high quality, low quality sound would probably add to the "feel", and you would certainly want to limit the number and size of messages that could be sent. This might not work out real well in practice, but it certainly SOUNDS cool, and the internet has sped up enough it really should be able to handle short verbal messages in-game.