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Image
DBB Ace
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by Image » Wed Nov 23, 2005 9:22 pm
Ok so I don't have D3, but I've made about three models of robots for it over the period of a couple months... Here's the latest model:
Sapphire Wolf
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by Sapphire Wolf » Wed Nov 23, 2005 10:02 pm
Whoa! Thats awesome!
roid
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by roid » Wed Nov 23, 2005 10:47 pm
good work. what are you going to do with them?
Mr. Perfect
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by Mr. Perfect » Wed Nov 23, 2005 11:05 pm
Nice. You got a skin in the works for that? It'd really shine with some hefty skin detail.
BTW, all of your poll options are negative. How does one say it's nice? O_o
Image
DBB Ace
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by Image » Thu Nov 24, 2005 7:15 am
idk...
Well I'm making these models with MilkShape 3D which means there's not realy
any easy way to texture this...I either have to select different faces and turn them into separate groups for texturing at different angles, or find a UV mapping plugin for this o_O
My other two bots:
Banbot
A boss
Darktalyn1
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by Darktalyn1 » Thu Nov 24, 2005 8:29 am
These are nice, if you could bevel your edges they would be even nicer
Not sure if milkshape has that modeling tool, but check into it
Image
DBB Ace
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by Image » Thu Nov 24, 2005 8:39 am
Do you mean "Smooth Shaded"? Well i don't use that for one reason: MS3D Sucks at displaying in that mode
The shading is messed up becuase it tends to consider cubes, and extrudes entirely different types of shades, and that goes for the sides of a cylender and ends of it as well, such as the body here:
I suppose it does look nicer however... o.o
will_kill
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by will_kill » Thu Nov 24, 2005 9:11 am
yes it does...keep it up, whatever your plans, their going quite well so far
oh, I voted you were weird, but it's a 'good weird'
Darkside Heartless
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by Darkside Heartless » Thu Nov 24, 2005 10:48 am
The reason the smoothing sucks is because it looks like you used the default smoothing groups.
There's tons of help on the
Milkshape forums
Image
DBB Ace
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by Image » Fri Nov 25, 2005 1:43 pm
Added smoothing groups to fix up the visor: