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 Post subject: Bugs - post your bugs you had here
PostPosted: Fri Feb 17, 2006 2:33 am 
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DXX Master
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Have you seen a bug in D1X-R or D2X-R just give me a small message.
An exact description of the bug would be very helpful.
In case it's a graphical glitch a screenshot could be handy.

Thank you
zico


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 Post subject: Screen kind of \"flashes\" when picking up powerup
PostPosted: Sat Feb 25, 2006 3:52 pm 
Getting kind of screen \"flashes\" when picking up powerups.


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 Post subject:
PostPosted: Sat Feb 25, 2006 3:56 pm 
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Again:

An exact description of the bug would be very helpful.
In case it's a graphical glitch a screenshot could be handy.


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 Post subject:
PostPosted: Sat Feb 25, 2006 4:17 pm 
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DBB Ace
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The original Descent does palette flashes when you pick up a powerup...


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 Post subject:
PostPosted: Sat Feb 25, 2006 5:49 pm 
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DXX Master
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Yeah, i guess that \"white fading\" while picking up powerups reminds me strongly to the original DOS Version of the game :)


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 Post subject:
PostPosted: Sat Feb 25, 2006 6:54 pm 
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On D2 missions with custom MIDIs, the custom music isn't played, but instead the original D2 MIDIs are played. Not sure if it's a bug or just not a feature yet :/


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 Post subject:
PostPosted: Thu Mar 02, 2006 10:25 pm 
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MIDI is not working on Linux. Is this a bug or just not implemented (yet)?


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 Post subject:
PostPosted: Sat Mar 04, 2006 10:51 am 
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DXX Master
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MIDI works on Linux for D1X-R and D2X-R from v0.40.

D2X should play MIDI on AWE (using awsfxload) and MPU401 (using timidity) compatible cards.
The binary of D1X is compiled for AWE support.
To change this to MPU401, grab the source, change WANT_AWE to WANT_MPU in defines.mak and compile again.

I've already thought about to implement new formats to play. OGG will be supportet definetly in a later version.
For MP3 I need to look out because of some license stuff.


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 Post subject:
PostPosted: Sat Mar 04, 2006 5:11 pm 
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DBB Stoner
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well if mp3 is too much of a hassle, don't worry about it and use the .ape format (also opensource).


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 Post subject:
PostPosted: Sun Mar 05, 2006 3:30 am 
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DXX Master
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I'll keep that in mind :)


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 Post subject:
PostPosted: Tue Mar 07, 2006 2:26 pm 
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Defender of the Night
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Joystick handling needs to be fixed. By default, it refuses to read the throttle or twist on my Logitech Extreme 3D Pro. It reads the hat switch backwards as well (I have the up direction on the hat set to move down in my profile, yet I move up instead. Same goes for the other directions.) Also, when I leave the options menu in-game DXX refuses to read the X and Y axis at all. Even in the options menu. Does the same thing when I complete a level. Also, it crashes when reading a profile created from the previous released version of DXX upon loading a mission post briefing.

My d1x.ini wrote:
-pps 6
-joypolled
-shortpackets
-noredundancy
-playermessages
-cockpit 2
-gl_mipmap
-notitles
-gl_reticle 0
-maxfps 45
-font600
-1024x768

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 Post subject:
PostPosted: Tue Mar 07, 2006 10:59 pm 
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DXX Master
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The Joystick problem is known. It seems that D1X doesn't currently like Gameport Joysticks. I'll go for more tests in the next weeks. I wish joystick manufacturers would create a standard for these devices... can't be so complicated, works with mouses, too.

The problem with the pilot data you mentioned is also known. As described on the website and in the readme you need to reset resolutions and your controls when updasting from an older version to v0.40.


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 Post subject:
PostPosted: Wed Mar 08, 2006 1:05 am 
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DBB Master
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d1x143_oglmw.exe has no trouble with my stick. In the DXX version, my stick works great when I first make a Pilot... until I try to configure anything. Then I loose it completely. And unfortunately, the 1.43 pilots can't be ported in of course.

My stick is a USB. Siatek Cyborg 3D Gold.


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 Post subject:
PostPosted: Wed Mar 08, 2006 12:12 pm 
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Defender of the Night
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The stick I mentioned is USB as well.

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"One spelling mistake can destroy your life. A Husband sent this to his wife : "I'm having a wonderful time. Wish you were her." - @RobinWilliams


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 Post subject:
PostPosted: Wed Mar 08, 2006 2:58 pm 
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DXX Master
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According to the joystick problems. I started a \"collect\"-thread in the DXX-Forums.
It would really help me if you could post information as described there at this place. Y'know I'm not a professional and \"unfortunately I never expected these problems. So any information could come in handy.

Thank you


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 Post subject:
PostPosted: Wed Mar 08, 2006 8:44 pm 
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you can always nick the xl joystick code.


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 Post subject:
PostPosted: Thu Mar 09, 2006 1:20 am 
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DXX Master
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It wouldn't be a problem to get the XL code into D2X-Rebirth. But the D1X Joystick code is a lot different.
So I need to know more precisely information - especially about how your sticks perform in d2x-rebirth.


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 Post subject:
PostPosted: Thu Mar 09, 2006 2:52 pm 
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d1x doesn't like gameport jsticks? thta's wierd, because it works great w/ my 3dpro that's on a gameport.

it's just that d2x gets a little confused when you mix a gameport and usb stick together.


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 Post subject:
PostPosted: Thu Mar 09, 2006 6:31 pm 
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DBB Master
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It might be just the way USB interfaces with D1x. I know squat about code and that kinda stuff, but I can test. :)


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 Post subject:
PostPosted: Fri Mar 10, 2006 8:39 am 
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DXX Master
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The results of that what I currently know are as follows:

D1X makes trouble with random sticks. I suppose many will be caused when selecting other sticks than the normal while the game joystick selection.
D2X only problems seems to be combinations with gameport and USB joysticks while two or more USB sticks together work great.

If it is possible without rewriting the half code i will fix the gameport/usb bug in d2x code and put that code completly to d1x. So everyone should be happy.


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 Post subject: Re:
PostPosted: Mon Mar 13, 2006 9:26 am 
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D2X Master
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zico wrote:
It wouldn't be a problem to get the XL code into D2X-Rebirth.

Good luck. You'll be amazed how much I have changed. If you don't yet know what a side effect is, you will probably learn it when doing that. ;)


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 Post subject:
PostPosted: Mon Mar 13, 2006 1:08 pm 
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DXX Master
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I haven't said that I will implement your code.
But I often do learn from it.
But don't be afraid. I will not \"steal\" anything. As it looks I will solve this joystick stuff on my own if i get the chance to see what's not correct with it.


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 Post subject:
PostPosted: Wed Mar 15, 2006 7:13 pm 
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Defender of the Night
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I don't think Diedel is worried about you using his code. He released it GPL for a reason. :) As long as you give credit where credit is due, I don't think he'll give you any grief.

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 Post subject:
PostPosted: Sat Mar 18, 2006 7:28 am 
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D2X Master
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zico,

I just pointed out that it might be harder to port it to your version than you might think. Changing some things in D2X-XL required to change a lot of stuff across the entire program.


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 Post subject: Didn't see this bug mentioned anywhere.
PostPosted: Tue Apr 11, 2006 12:33 am 
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When using D2X-Rebirth...

1. When saving a game, the screen blanks and a small view of the current position is shown (briefly in the upper left-hand screen corner and then the program compeltely crashes (no error messages). Re-entering the game, the saved game is there and can be used.

2. Overall speed of the Pyro seems a little slower...


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 Post subject: Re: Didn't see this bug mentioned anywhere.
PostPosted: Tue Apr 11, 2006 6:04 am 
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TechPro wrote:
2. Overall speed of the Pyro seems a little slower...


this is normal.


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 Post subject: Re: Didn't see this bug mentioned anywhere.
PostPosted: Tue Apr 11, 2006 10:59 pm 
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Ferno wrote:
TechPro wrote:
2. Overall speed of the Pyro seems a little slower...


this is normal.

Ooookay... Why would that be normal?


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 Post subject:
PostPosted: Tue Apr 18, 2006 1:59 pm 
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DXX Master
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Okay a little overview what has been fixed in v0.42, regarding the bugs posted here:

>Getting kind of screen \"flashes\" when picking up powerups.<
Not anymore. The brightness now only affects the game window.

Me and Fernii have worked a bit on the D2X joystick code and it seems making no trouble anymore. It's not implemented in the current release yet but there is a link:
http://dxx-rebirth.de/download/dxx/user ... maxhat.exe
If there are more Joystick problems with D1X or D2x please report it as exact as possible so i will be able to find a fast solution. Best place for such bigger reports would be mail or the DXX forum. It has a whole Bug section.

Crash after Briefings:
This should ONLY happen if you use a pilot from a pre-0.40 version. It's always recommended to create new pilots and configs (delete the old ones) if you upgrade from an older version. If you don't want to do so you could TRY to reset your complete controls config and set a valid resolution in the options menu. This should do the trick.

Pyro moves slower:
Well, compared to D2X-XL the Pyro should move, or better said turn slower. D2X-XL uses keyboard ramping and some other movement improvements i guess while Rebirth uses the \"old\" DOS movement. This could be the difference.


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 Post subject:
PostPosted: Wed Apr 19, 2006 2:09 am 
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D2X Master
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There are no 'movement improvements' in D2X-XL, apart from limiting the input device polling frequency to 40 fps to have equal conditions for all players and to make the mouse work properly. Keyboard ramping slows down the acceleration, but doesn't affect end speed. D2X-XL has been checked with the original D2-Win95. Movement and turn speeds are the same. The only problem was a too high pitch speed (nose up/down), which I have fixed a while ago.


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 Post subject: Re: Didn't see this bug mentioned anywhere.
PostPosted: Wed Apr 19, 2006 8:16 pm 
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TechPro wrote:
Ooookay... Why would that be normal?


Normal ship behaviour.

It handles the same way as it does in the DOS version.


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