shooting missles
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- Kilarin
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shooting missles
something that has always bugged me in descent is that I can't shoot missles. I don't mean \"I can't shoot missles out of my ship\", I mean that if I see a mega coming towards me, I can't shoot it out of the air.
So, will Core Decision be the same? Once fired a missile is invulnerable?
Not that its an IMPORTANT issue, I'm just curios.
So, will Core Decision be the same? Once fired a missile is invulnerable?
Not that its an IMPORTANT issue, I'm just curios.
- Kilarin
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Ugh, very good point, I hadn't thought of that.Krom wrote:you couldn't fire missiles at someone while behing hit by any weapons fire or you would take a big risk of your own missiles detonating and killing you
I don't see how that changes in any way from the current status.Duper wrote:and then you would have to address the unspoken issue of how your weapons got through the shields as well as the pickups. "One way" shields seems kinda silly to me.
I sprnig boarded off of what Krom said, only I was thinking of missles being shot that are under your wings.
The it occured to me how weapon fire got through the shields and how pickups get through.
On the more practical side of your thought, I wonder what that might do to bandwidth. Now might not be an issue, but 6 years ago, I'me sure it would have been hideious.
The it occured to me how weapon fire got through the shields and how pickups get through.
On the more practical side of your thought, I wonder what that might do to bandwidth. Now might not be an issue, but 6 years ago, I'me sure it would have been hideious.
- Shadowfury333
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Play UT2004 and try shooting down AVRils or Redeemers. That should give a good idea as to how useful (or not) this feature would be.Jeff250 wrote:It probably won't add much gameplay value, just because after lag is considered, shooting down something as small as another player's missile will probably have more to do with luck than good aiming.
It isn't going to be hard to nail missiles with something like the Gauss Cannon unless you have to factor too much for lag.
Especially since the missiles you're worried about are usually coming right at you. If the system was already in D2, you wouldn't think about launching mercury missiles towards a guy with the Vulcan because they'd explode in your face.
Especially since the missiles you're worried about are usually coming right at you. If the system was already in D2, you wouldn't think about launching mercury missiles towards a guy with the Vulcan because they'd explode in your face.
- Shadowfury333
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- Testiculese
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- Kilarin
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Hmmm, might work. But you might want to cut that down to just 1 second. Even a slow missile goes quite a distance in 1 second.Testiculese wrote:2 second invulnerability on missles to clear your ship. Smile Doesn't have to explode, can just fall out of the air.
Like I said at the begining, it just seems frustrating to be able to watch a missile approaching and realize that you have NO chance of shooting it down. But I recognize now that there are some SERIOUS implications to this idea that could mess up gameplay much more than they enhanced it.
- Shadowfury333
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I'd say that it is worth playtesting. Heck, someone will make a mod for it if it isn't implemented, or a mod to remove it if it is implemented.Kilarin wrote:Like I said at the begining, it just seems frustrating to be able to watch a missile approaching and realize that you have NO chance of shooting it down. But I recognize now that there are some SERIOUS implications to this idea that could mess up gameplay much more than they enhanced it.
Why not just add a game mod feature similar to Unreal Tournament, then everyone can be happy.
Want to be able to shoot down missiles? Then add the \"volatile missiles\" mod to the game server.
Want to have everyone cloaked? Then add the \"stealth\" mod to the game server.
Want strange modifying powerups that regenerate your shield or make you explode when you die? Then add the \"runes\" mod to the game server.
And so on...
Worked great for UT!
Want to be able to shoot down missiles? Then add the \"volatile missiles\" mod to the game server.
Want to have everyone cloaked? Then add the \"stealth\" mod to the game server.
Want strange modifying powerups that regenerate your shield or make you explode when you die? Then add the \"runes\" mod to the game server.
And so on...
Worked great for UT!
Why doesn't it work?
Yes, I didn't mean \"unavoidable\".
\"The missiles concerned\" had an unlimited FOV and were able to follow
you around a corner, but could not see through walls and, most
importantly, were very slow (besides being shootable). They wouldn't
really make a good multiplayer weapon and were indeed not available
in multiplayer (in fact they were robot only).
\"The missiles concerned\" had an unlimited FOV and were able to follow
you around a corner, but could not see through walls and, most
importantly, were very slow (besides being shootable). They wouldn't
really make a good multiplayer weapon and were indeed not available
in multiplayer (in fact they were robot only).