New 3d Character

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Cyclone
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Post by Cyclone »

wow cool texturing!! finish them in a month or two??? it already looks finished!
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Post by Darktalyn1 »

Thanks guys! It's always nice to hear comments, helps keep me from giving up :)

Cyclone - there's always more to texture :oops: :shock: :?

here's some more

Image

Image

I'm running into a problem where my glow inside the lanterns is diminishing the farther the camera pulls away from them. I have to figure out how to fix that!

On the bright side (har har! No pun intended), I'm alllmooost through the texturing. I only have a small handful of items left to texture so I'm starting to see the light at the end of the tunnel.

Can't wait to build a skeleton and start getting animations out of this guy!
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Neumaennl
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Post by Neumaennl »

WOW - this is so absolutely amazing! dunno what else to say - gotta go find my jaw - I dropped it when I saw this
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Post by Darktalyn1 »

thanks dude, small update for now - some bigger ones on the way next week though

Image

I textured the gun & added some hooves

Peace
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Neumaennl
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Post by Neumaennl »

I really wouldn't do this with the hooves - IMO it ways looking way better before
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Post by Darktalyn1 »

horrible update
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Topher
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Post by Topher »

It needs more cow bell.
Darktalyn1
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Post by Darktalyn1 »

I was unhappy with how a few things were turning out on this project... Here's some updates on how it's going

Image

Image

I spent a lot of time re-working the lighting. I also didn't think his weapons were up to par so I changed his spear to an axe (textures coming soon) and will be fixing the textures on the gun.

I also built him a platform to stand on.

Lastly I'm going to fix the textures on his back rack, and streamline it a bit so its not so cluttered. JBomb should be thrilled cause I am basically taking his advice from 6 months ago verbatim :D

Till next time, peace out
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Neumaennl
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Post by Neumaennl »

whenever I think it can't get better you come with an update and show me it can
this is one of the most awesome things I've ever seen
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Post by Duper »

I just went through this thread. Wow this guy has changed a lot. .. and whatever happened to the gun??? ;) It's all been for the better.

A+ Darka!
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Post by Floyd »

absolutely amazing.
Darktalyn1
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Post by Darktalyn1 »

Wow thanks guys much appreciated :)

This isn't too big of an update, just the bastard child born of my lack of sleep

Image

Incidentally, I took this render at 1000x1000 but Photobucket has SOLD OUT to the MAN and won't let me upload anything larger than 800x800 now (without paying). Anyone have recommendations for a free image hosting service where I can upload bigger pictures?

Oh yeah I'm still planning to get the gun back on there, but its textures suck at the moment and I don't really feel like fixing them just yet :P
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Post by Cyclone »

Hey Darktalyn looks awsome so far. Right now all the colors and textures look the same. maybe add some contrast between the character and the ground or something to make the character stand out more. Just a thought. Looks good though :)


If you need a free place to host some images I would be willing to host them for you.
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Post by Darktalyn1 »

Hey guys, the reason I have started setting up a pose and stuff for a still is because I've been toying with the idea of entering the Blizzard Art Contest (due date is Sunday).

Here's a test render, I'd photoshop in stuff like the lights and glowing eyes and stuff.

There's still a bunch of texture problems, posing problems (HANDS) and other stuff so I don't even know if I'll enter.

Image

Let me know waht you think
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Neumaennl
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Post by Neumaennl »

Is the rigging of the hand such a big problem? I would imagine getting the torso, legs and all the other things rigged is much more difficult.
I've only been playing with blender so far, though and it was stuff way less complex than the things you do.
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Post by Darktalyn1 »

All those joints in the fingers, yeah, its kind of a pain in the ass. There's no skeleton in there I'm just moving sections of mesh into place to get a decent pose out of him.

I'm sure I could get it properly clenched in an evenings work - I'll probably tackle it tomorrow.
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Post by Darktalyn1 »

just an update to my contest entry - still things to fix but its coming along slowly

This is a small version of the render, the real thing is about 2700x1800 pixels

Image
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Topher
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Post by Topher »

Hmm, why not \"Clagmar, the Axenator?\"
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Post by HighOctane_Jared »

just a note...


When you swing an axe, the hand without the axe that swings forward to balance, that hand tends to tighten more then what you have in the render, bending down second joint in the fingers.
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Post by Darktalyn1 »

Clagmar the Axenator has a nice ring to it :D lol

HighOctane Jared, I can probably edit the image a bit to curl the fingers of his off hand back a bit - thanks!
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Post by Darktalyn1 »

Well I didn't manage to get to everything I wanted to fix, but here's what I ended up submitting (still not full res but closer)

Image

wish me luck!
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Post by Aus-RED-5 »

WOW!

Just awsome man, awsome! :shock:
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Post by Cyclone »

Yea, wowx2!!!

great work. I really like the presentation of the final render with those cut corners.
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Post by DarkShadow »

Wow and good luck.
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Re: New 3d Character

Post by The Mechanic »

Darktalyn1 wrote:Hi,

I still need to do a little more work on the box-model before I start doing a Zbrush pass, so any feedback on the model at this time would be welcome!

I would like to begin laying UV's and Zbrushing in about a week.

Thanks :)

Image
It looks like a cross between Godzilla and Evangelion with a pinch of evil thrown in for more destructive fun! :lol:
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Post by Isaac »

Wow! <-literaly w.o.w.

That's cool!@
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Post by Darktalyn1 »

Some newer renders and links to the full resolution images below. The high res versions are about 3000x2500 pixels.

When you click the imageshack link, it will probably resize the image to fit your screen. Just click on it again and it should switch to the actual resolution.

Image

http://img163.imageshack.us/my.php?imag ... estul8.jpg

Image

http://img205.imageshack.us/my.php?imag ... estfv0.jpg

Image

http://img267.imageshack.us/my.php?imag ... estbf8.jpg

Image

http://img267.imageshack.us/my.php?imag ... estaq1.jpg

Probably won't be updating this thread again for awhile, next up on my radar is to get some rendered animations out of this guy.
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Post by Cyclone »

Sweet! Darktalyn how long did those take to render?
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Post by Duper »

He's been working on this particular project just over a year.

I was wondering, Darkt, what software(s) did you use for all this?
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Post by Isaac »

bryce :p
Darktalyn1
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Post by Darktalyn1 »

The Contest results are up on Blizzard's site, and Yours Truly won a prize for Best Cinematic 3D Character. You can see my work there at

http://www.blizzard.com/inblizz/contest ... ners.shtml

Just look to the bottom right!

To answer your questions, I use Maya & Photoshop. The high res renders took about 15 minutes for each shot of the character. So the 2 pose render was about 30 mins, and the 3 pose render about 45 mins. Although I had to do some photoshop post-processing afterwards to achieve the look I wanted.

Animated renders coming eventually....
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Post by Topher »

Congradulations! Clagmar the Axenator!!
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Post by CDN_Merlin »

Congrats DT. And jean claude van DAM where is my jaw. Those shots are absof*ckinglutly amazing.
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Post by Floyd »

way to go DT, congratulations :D
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Post by Top Gun »

Major congrats, man. You deserve it. :D
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Post by Do_Checkor »

congrats! good work!
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Post by Neumaennl »

nice! now you got at least something out of your work - 1000$ cash + prizes worth 400$ is not bad ;)
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Post by Isaac »

I had a friend compete in that. It looks like fun. I think i should try next year, if they ever hold it agin. .
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Post by Duper »

Excellent Drak! Congrats!

Too bad you didn't grab one of the top 4. I guess you would have needed a complete backdrop. Hey, 2nd place is better than a poke in the eye with a sharp stick.. er .. axe. ;)

Really though, of the runners up, I think yours was above the others. That other model of the warrior was good, but he lacked the detail in the upper body that yours had.


One question: why was yours classified as \"Cinematic\"?
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Post by Darktalyn1 »

The cinematic category basically just means you can go as high-poly as you want, as high-res on textures as you want, your images can be pre-rendered (which is what they do for any cut-scenes in games or whatever). So, my image might take 15 minutes a frame to render, and then a 5 second animation that you watch actually took 40 hours to render. It doesn't really matter though, cause all that's important is the end result.

The game res guys had certain poly limits, texture limits, and the reason for that is their art assets needs to run in real time in a game engine, so there is no \"rendering\" involved. The images seen in the entries might have been renders, but if they were using realtime shaders, were probably just screengrabs directly out of their viewport. In fact, one guy's entry (I think it was the Diablo Game Res Character) was obviously screengrabbed right out of Max.

Essentially...

Cinematic Model : For video only
Game Model : For actual play (interactive, player controlled)

Hope that answers your question!
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