pyro-ix

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Nuke
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pyro-ix

Post by Nuke »

Image

working on a non-cannon pyro model in max 8. shes about 90% done. gotta clean up some ugly polies and uv. il convert it for use in freespace and release it in a variety of other formats for anyone needing a pyro for whatever.
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d3jake
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Post by d3jake »

non cannon means..? 'cuase I can see like 6 cannons...
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Testiculese
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Post by Testiculese »

Slick, can't wait to see it textured.

I would say the lasers are too close together though. OR, just too close to the ship. Yea, too close to teh ship. Not by much tho', about 1 laser-width, I'd say.
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Isaac
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Post by Isaac »

here's one i made,but people said it looks weak :(
max 8 was used for this to. I tried to make it look like a sports car.

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Post by Nuke »

hehe pretty cool :D
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d3jake
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Post by d3jake »

I do like the ix BTW, as for your ship Issac, it looks like an attempt to get a Pyro to be as fast as a Phoenix.
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Isaac
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Post by Isaac »

d3jake wrote:I do like the ix BTW, as for your ship Issac, it looks like an attempt to get a Pyro to be as fast as a Phoenix.
It also has 2 dvd players and an xbox 360 in the dash :p
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Post by Nuke »

all the pyro ix has in the dash is a stupid ipod dock :D

that stated, i think il model the interior as well.
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Isaac
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Post by Isaac »

OHYEA!? well mine's 'all terrain'! :p
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Post by =Tempest= »

Any progress on that model, nuke?

And for Issac, what format is that model in? I like it, and would like to put it in my Descent mod for Freespace.
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Isaac
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Post by Isaac »

for the one i made, i had it in mind FOR a game. There are only 2 objects and they have no holes. :) The poly count can still be adjusted. So i think i it could work.
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Duper
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Post by Duper »

I'd like to point out that on the original Pyro, the fins in the intakes (on the sides under the cockpit) slant FORWARD rather than backwards.
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Isaac
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Post by Isaac »

yes but we're in luck! this is art.
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