DLE-XP suggestions thread

Read and write DLE-XP bug reports, suggestions and general discussion here. Home Page

Moderator: Aus-RED-5

User avatar
Sirius
DBB Master
DBB Master
Posts: 5616
Joined: Fri May 28, 1999 2:01 am
Location: Bellevue, WA
Contact:

Post by Sirius »

True enough. Would also like to see a system that allows side-by-side autogenerated tunnels to line up.
User avatar
Diedel
D2X Master
D2X Master
Posts: 5278
Joined: Thu Nov 05, 1998 12:01 pm
Contact:

Post by Diedel »

The best thing to use is the block builder DBB.
User avatar
Aus-RED-5
DBB Friend
DBB Friend
Posts: 1604
Joined: Fri Apr 23, 2004 7:27 am
Location: Adelaide, South Australia
Contact:

Post by Aus-RED-5 »

DLE-XP v 1.5.50
---------------------------------

Fuel Centers - Max 70.

Suggestion:

Fuel Centers - Max 100.

Please. :mrgreen:
User avatar
Diedel
D2X Master
D2X Master
Posts: 5278
Joined: Thu Nov 05, 1998 12:01 pm
Contact:

Post by Diedel »

Why so humble? :)

Let's round this up a little:

350 fuel centers
100 robot generators

for D2X-XL levels.

:mrgreen:
User avatar
Aus-RED-5
DBB Friend
DBB Friend
Posts: 1604
Joined: Fri Apr 23, 2004 7:27 am
Location: Adelaide, South Australia
Contact:

Post by Aus-RED-5 »

hehe, what ever you feel is fair. ;)

I just need a bit more for my lvl.

94 Fuel Centers is what I need. :)

Thanks for the upgrade. :D
User avatar
Diedel
D2X Master
D2X Master
Posts: 5278
Joined: Thu Nov 05, 1998 12:01 pm
Contact:

Post by Diedel »

For you - everything. ;)
User avatar
Theftbot
DBB Ace
DBB Ace
Posts: 172
Joined: Sun May 11, 2003 2:01 am

Post by Theftbot »

A tool that will line up selected points to a certain axis(X,Y,Z) would be helpful

Also if it isnt too hard a object positioning system
User avatar
Sniper
DBB Ace
DBB Ace
Posts: 375
Joined: Thu Nov 05, 1998 12:01 pm
Location: MKE. WI
Contact:

Post by Sniper »

Mr. Diedel, are you still taking requests? I currently do not have any requests but I am just wondering what your status was on this since the last post was last year.
User avatar
Sirius
DBB Master
DBB Master
Posts: 5616
Joined: Fri May 28, 1999 2:01 am
Location: Bellevue, WA
Contact:

Post by Sirius »

I don't think he's still posting on the DBB. Probably best to e-mail or track down on SourceForge.
User avatar
Diedel
D2X Master
D2X Master
Posts: 5278
Joined: Thu Nov 05, 1998 12:01 pm
Contact:

Post by Diedel »

You can post DLE-XP bug reports and feature requests in the D2X-XL project on Sourceforge.net.
User avatar
Lobber
Emotastic!!
Emotastic!!
Posts: 1325
Joined: Wed Nov 18, 1998 3:01 am

Post by Lobber »

I wanted to mention that I love DLE-XP. It has revitalized Descent. I have recently created two brand new descent levels, Super Collider Obelisk for D1 and Super Collider Obelisk for D2. People in Kali are playing these levels.

The greatest thing you created in DLE by far is, the UNDO command. I've made so many mistakes, and without UNDO, I would have had to reload the level from a previous save multiple times. DMB2's UNDO function never worked and could never be relied upon.

That being said, I think it is fantastic how DLE has surpassed DMB2. However, there are some things you could add that would make DLE the one and only editor you would ever need:

Merge and incorporate into DLE all of the smaller programs that people sometimes use such as:

Descent Block Builder
256ed
Briefed
Cob2pm
Demdosb2
GXEDIT
mid2hmp
pmview
rboted
DTX
HAXEDIT

Anything else you can think of.

I'd like to be able to custom build new levels with just one editor, rather than scour the net looking for those hard to find files and then piece mealing the whole thing together from multiple sources.

Specifically, It would be nice to be able to edit sound effects, weapons, robots, DOORS, etc, within DLE.

You asked for suggestions. There is my suggestion.
User avatar
Sirius
DBB Master
DBB Master
Posts: 5616
Joined: Fri May 28, 1999 2:01 am
Location: Bellevue, WA
Contact:

Post by Sirius »

This would be awesome to see happen but unfortunately it's so much work the chances are minimal at best. That said, DLE-XP is open-source now (happened about a month ago) so maybe it's more likely than I think...
User avatar
LightWolf
DBB Captain
DBB Captain
Posts: 908
Joined: Sat Mar 09, 2013 2:27 pm
Location: Yes

Re: DLE-XP suggestions thread

Post by LightWolf »

Can you make a trigger that, when tripped, you are stripped down to your preloads, and reduced to 0 energy, and if you have a gauss cannon or a vulcan cannon preloaded, 0 vulcan ammo?
Whatever I just said, I hope you understood it correctly. Understood what I meant, I mean.
#AllLivesMatter
User avatar
Xfing
DBB Fleet Admiral
DBB Fleet Admiral
Posts: 2021
Joined: Mon Jun 15, 2009 3:03 am
Location: Ringing Satan's Doorbell

Re: DLE-XP suggestions thread

Post by Xfing »

4 year necro. Hahaha bro, for realz.
Descent 1,5: Level layouts done: 52/54 Secret level layouts done: 1/6
User avatar
BUBBALOU
DBB Benefactor
DBB Benefactor
Posts: 4198
Joined: Tue Aug 24, 1999 2:01 am
Location: Dallas Texas USA
Contact:

Re: DLE-XP suggestions thread

Post by BUBBALOU »

These two forums should just be locked and set to read only

Then add a hard link to D2X-XL site and respective DLE-XP sub forum

There really is not a point for active posting here in the past two years. not to mention the constant necro's which only leads to a post with a link to those pages anyway

I seem to have a better workout dodging your stupidity than attempting to grasp the weight of your intelligence.
Post Reply