DXX-Rebirth v0.52 released

DXX Rebirth Descent I/II for modern systems, maintains the look and feel of the original. Home Page

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zico
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DXX-Rebirth v0.52 released

Post by zico »

New version, new page.
DXX-Rebirth is back again!

Main features of this version are:

* Redrawing Menus
* Persistent Debris feature (optional) - Debris stay around one minute and float around
* Code improvements for 64Bit systems
* Big improvements and fixes on Demo system
* Full SCons support for Sourcecode (MAC as well)
* FPS-independent homing missiles
* Extended Joystick configuration Panel
* Large code cleanups
* Improved HAM support for D2X-Rebirth
* Fixed security issue in Multiplayer message-buffer
* + much more bug fixes and improvements (too much to write it here - see CHANGELOG.txt)

Get it at
http://www.DXX-Rebirth.de
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The Lion
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Post by The Lion »

Good work zico.

The persistent debris is funny. :)

But why are the different laser types gone in the weapon selection preferences menu? :?
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Post by zico »

I needed to remove them since they caused several bugs in Demo playback (secondary weapons displayed in Primary box) and weapon cycling. Probably some day I will re-implement this, but this won't work with the current code, so I need to rewrite some parts of the code and I don't want to break compabilites at this moment..
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Duper
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Post by Duper »

sweet!

btw, nice rework on the site!
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Aus-RED-5
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Post by Aus-RED-5 »

Duper wrote:sweet!

btw, nice rework on the site!
Yeah X2! :mrgreen:
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Star Man Aevum
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Post by Star Man Aevum »

The automap works in secret levels properly for Descent II. ALL IS RIGHT IN THE WORLD.
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Tunnelcat
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Post by Tunnelcat »

OOOOOOOOOOOOh nice! Looks spectacular. Keep on feeding my addiction to Descent 2.

Kim
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The Lion
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Post by The Lion »

Ahh it's not a big problem, I should get more used to manual primary weapon selection anyway.

And I agree about the site. Much better now. ;)
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