Descent3 BreakOut - New Team Gametype Mod!

Pyro Pilots Lounge. For all topics *not* covered in other DBB forums.

Moderators: fliptw, roid

Post Reply
User avatar
Foil
DBB Material Defender
DBB Material Defender
Posts: 4900
Joined: Tue Nov 23, 2004 3:31 pm
Location: Denver, Colorado, USA
Contact:

Descent3 BreakOut - New Team Gametype Mod!

Post by Foil »

\"BreakOut\" Officially Released!

BreakOut is a new Descent3 Multiplayer Team Game I started working on over a year ago. I recently got the opportunity to finally finish it, and I'm excited to announce that it's ready, and up for play! :D

For those not already familiar with this game mode, fundamentally it's very simple:

  • Capture opposing players by shooting them down.
  • Your team wins the round if you capture all the other players.
  • Team winning the most rounds wins the game.
  • The Twist: Captured players can be freed by their teammates!


Features:
  • Compiled for both Windows and Linux versions of Descent3.
  • Can be hosted as Dedicated Server or started within D3.
  • English and German language built-in.
  • Simplified specs allow for innovation in future level designs.

Here's the initial download link: Get BreakOut for Descent3!
The zip comes with the gametype mod (the .d3m file, which goes in the /netgames folder), plus three compatible levels:
  • \"Alcatraz\", an incredible custom-designed level by RoadRunner:
    ImageImage
  • \"GlassHouse BreakOut\", a modification of RoadRunner's classic CTF/Anarchy level:
    ImageImage
  • \"HalfPipe BreakOut\", a modification of the original Outrage level:
    ImageImage
------------------

For details (F.A.Q., Special Thanks, gameplay tips, level design specs), see the BreakOut ReadMe.

------------------

Anyway, there are already servers hosting BreakOut games, so jump in! 8)
Sllik
DBB Ace
DBB Ace
Posts: 473
Joined: Thu Nov 05, 1998 12:01 pm
Location: Dallas, TX
Contact:

Post by Sllik »

This sounds enticing! Only drawback being that it sounds like you need > 3 players to truly enjoy it.
User avatar
TechPro
DBB Admiral
DBB Admiral
Posts: 1520
Joined: Thu May 20, 2004 11:51 pm

Post by TechPro »

That's true, but it is a LOT of fun! 8)
User avatar
JMEaT
DBB Meat ByProduct
DBB Meat ByProduct
Posts: 10047
Joined: Wed Mar 10, 1999 3:01 am
Location: USA

Post by JMEaT »

Looks fun man. I might have to dig up my D3 CDs again. Been missing it lately.
Sllik
DBB Ace
DBB Ace
Posts: 473
Joined: Thu Nov 05, 1998 12:01 pm
Location: Dallas, TX
Contact:

Post by Sllik »

Wonder if the BOZbots could be deployed to a dedicated server for this to insure there's always at least 3 bots in the server if number of players > 0 and < 4. ;)
User avatar
Foil
DBB Material Defender
DBB Material Defender
Posts: 4900
Joined: Tue Nov 23, 2004 3:31 pm
Location: Denver, Colorado, USA
Contact:

Re:

Post by Foil »

Sllik wrote:This sounds enticing! Only drawback being that it sounds like you need > 3 players to truly enjoy it.
True, it essentially becomes Team Anarchy with only a couple people. It's definitely much more fun when you get at least 2-3 players on each team; that's when the "jail-break runs" start making things interesting. :)
Sllik wrote:Wonder if the BOZbots could be deployed to a dedicated server for this to insure there's always at least 3 bots in the server if number of players > 0 and < 4.
Interesting idea - though they probably often wouldn't make it out of the jail if you tried to break them out. All the BreakOut levels so far are scripted to leave the door/forcefield open for just a few seconds. That, and they likely wouldn't know how to break you out, either.

... but if SS ever decides to release his source, I'd certainly work on adding some BreakOut logic. :)
User avatar
SuperSheep
DBB Benefactor
DBB Benefactor
Posts: 935
Joined: Sun Jun 03, 2001 2:01 am
Location: Illinois

Re:

Post by SuperSheep »

Foil wrote:Interesting idea - though they probably often wouldn't make it out of the jail if you tried to break them out. All the BreakOut levels so far are scripted to leave the door/forcefield open for just a few seconds. That, and they likely wouldn't know how to break you out, either.

... but if SS ever decides to release his source, I'd certainly work on adding some BreakOut logic. :)
I have offered you the source already and the offer is still open if you wish to continue development on AC, the Botz and more. :)
User avatar
Foil
DBB Material Defender
DBB Material Defender
Posts: 4900
Joined: Tue Nov 23, 2004 3:31 pm
Location: Denver, Colorado, USA
Contact:

Post by Foil »

I definitely remember the offer for working on AC; I didn't know that included your Botz project, though. :)

Honestly, I'm trying to free up my time at home by finishing up some outstanding projects. I don't really want to add any new projects right now (the only D3-related stuff I'm doing at the moment is BreakOut, and I'm trying to finish that up).
User avatar
Foil
DBB Material Defender
DBB Material Defender
Posts: 4900
Joined: Tue Nov 23, 2004 3:31 pm
Location: Denver, Colorado, USA
Contact:

Post by Foil »

I heard there was a bit of confusion, so just an FYI for folks playing in the HalfPipe BreakOut and GlassHouse BreakOut levels:

The switches for releasing the forcefields in those two levels are 'bump' switches. You can't just shoot them from afar, you have to bump them with your ship. Makes for some more interesting 'jail-break runs'. :)
User avatar
fliptw
DBB DemiGod
DBB DemiGod
Posts: 6458
Joined: Sat Oct 24, 1998 2:01 am
Location: Calgary Alberta Canada

Post by fliptw »

Ahh, Jailbreak.
User avatar
D3Alien
DBB Ace
DBB Ace
Posts: 74
Joined: Mon Mar 30, 2009 7:09 pm

Post by D3Alien »

This sounds awesome, reminds me of playing RL CTF with a jail when I was younger. We just need to get the VV and SD crews to play it.
User avatar
Foil
DBB Material Defender
DBB Material Defender
Posts: 4900
Joined: Tue Nov 23, 2004 3:31 pm
Location: Denver, Colorado, USA
Contact:

Post by Foil »

I'm hoping to organize a DRH BreakOut night sometime this coming week. :)
User avatar
AlphaDoG
DBB Admiral
DBB Admiral
Posts: 1345
Joined: Sun Dec 25, 2005 10:35 am
Location: Mt. Vernon Illinois

Post by AlphaDoG »

OK, I'm in, just let me know when. :)
It's never good to wake up in the shrubs naked, you either got way too drunk, or your azz is a werewolf.

Image
User avatar
Zantor
DBB Ace
DBB Ace
Posts: 453
Joined: Sat May 28, 2005 2:43 pm
Location: Midwest United States
Contact:

Re:

Post by Zantor »

AlphaDoG wrote:OK, I'm in, just let me know when. :)
Likewise.
User avatar
Foil
DBB Material Defender
DBB Material Defender
Posts: 4900
Joined: Tue Nov 23, 2004 3:31 pm
Location: Denver, Colorado, USA
Contact:

Post by Foil »

I certainly will. :)
User avatar
WillyP
DBB Ace
DBB Ace
Posts: 461
Joined: Sat Feb 11, 2006 9:57 pm
Location: NH
Contact:

Post by WillyP »

Seems like a great mod, but I've only played with my son, except once when Geordon joined and locked himself in his own jail so he could type... well you can imagine how that went... :wink:
Post Reply