I didn't much care for Atomos -- wide open levels like that tend to bring out my D3-netcode hatred. The server is in the same city as me, I've got a great ping, but sometimes ships are just warping and jittering, and it's hard to counter if I can't get them into a tight enough space.
The infernal game was like hungry hungry hippos -- non-stop active chaos. Oh, and it ended 20-19. In spite of it being kind of a crazy level for CTF, it was the most fun I had all night.
Insomniac was a really good map. Will probably be my go-to in place of Polaris -- it's a bit better connected and proportioned, and the forward spawn points create a dynamic that's tilted toward motion. Protecting your own flag requires a more proactive effort, rather than just hanging back and sniping people who approach. You have to hunt people.
Taurus had me cursing Foil for leaving BP banned in the configuration. I was in there in a GL with screwy autoselects
![Razz :P](./images/smilies/icon_razz.gif)
It was a wild level where all of the strengths of all of the ships have an opportunity to shine. Trifusion was nasty in the hallways, but so was having the speed to really launch a mortar around a corner. Vauss and MD in the semi-open areas, microwave/plasma/laser spam, and all the missiles were effective in their own ways. This was another close match, I think 20-16 or 20-17.