Excellent cloak route at the start. You could save a few seconds at the end by positioning yourself nearer the exit shaft as you kill the reactor and the two red hulks that guard it.
Thank you. I lost max 1 second there by it I believe. I had to choose - go near to exit, or take 2 extra homing missiles. I though that the reactor will stay little bit longer, so I decided to go for homers and destroy it faster.
Also regarding secret levels, I think they need to be given a special exception from the "cold start" rule, in that you will have played through the levels they connect in. However, you should end those levels with a death so that you start the secret level with the base loadout.
You have to enter secret exit to play secret level, so dying after blowing up the reactor is not a way to do it. You have to finish the previous level with basics. I assume you just forgot
Also the fact that you managed to create your save file while still showing the lightning from being spawned in the level is a good sign.
Yeah, that is what I was aiming for, I tried it like 6 times to take the save as early as possible. Also I believe, the early lightning is enough for run to be accepted.
The best solution for any of this however would be to capture while playing AND demo recording so that the recording can be used to watch, and the demo file itself can be used by anyone to verify that all the robots are dead. In fact, capturing while playing could be better in some cases because the point values properly display as they are added to the score whereas the score just increments in demo playback. The players score is also the best way to track robot destruction in most cases, as one can see how much just got added to the score to infer what type of robot was just destroyed. Unfortunately, robots can be killed by missile fire from hulks and platforms, and then I do not think they count for the score. The robots death would need to be determined either by visually seeing the robot destroyed, or a powerup that could only have been dropped by a robot dying, or some other means. Because of the way robots can roam, simply seeing that a robot is not where it's supposed to be would not be proof of destruction at all.
I believe the demo is enough. It is not really hard to count changes in score. But I agree, it is the best way to check if you dont miss something. I always check it thoroughly before uploading on youtube. Robots killed by other robots make it sometimes problematic, as you said, there are no points from it. You have to find some different proof. Btw if you saw my secret level 1 run, you might be thinking, there is no proof that cloaked lifter died. And you would be right, on the vid I uploaded, you cant really see it. But with different resolution (wider), it is nicely seen, that cloaked lifter was destroyed by green platform robot. Fortunatelly
It would be nice to have a special version of rebirth that tracks the death of starting robots for speedrun purposes. The problem though is that if we ever hope to get D1/D2 individual level speedruns on a website like speed demos archive, we will probably need to have some kind of authoritative executeable that can be verified as behaving virtually identical to descentr.exe and the d2 exe for in game purposes. Unfortunately, I believe the only way we will ever get D1 and D2 on those sites is to find an old 486/66MHz machine and capture the VGA output while playing. If we use a much more powerful machine, homers will be far too powerful. If we use a slower machine, too many frames will be dropped. We can compensate partially by playing in higher resolutions.
Yeah, version with tracking robot deaths would be great. Also Im skeptical about speed demos archive, as you said, we would have to play the original game..