LoveGLaDOS: a Portal map by Grax

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Grax
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LoveGLaDOS: a Portal map by Grax

Post by Grax »

Hello Descent pals.

I made a new Portal map and I figured there'd be some fans of the game here. Designing a Portal level is the closest feeling I've gotten to designing a Descent level and, um... it's a damn good feeling.



Download

The map, titled \"How I Learned to Stop Worrying and Love GLaDOS\" (or \"LoveGLaDOS\" for short) is available at these locations:

http://forums.thinkingwithportals.com/l ... -t723.html
http://students.guildhall.smu.edu/c7/26383257/
http://myaperturelabs.com/file.php?id=38
http://www.fpsbanana.com/maps/44173



Screenshots

Image Image Image Image
Image Image Image Image



Additional notes

Hope you enjoy it, and I hope this is the right descentBB forum subsection for this type of topic. All feedback on the map is appreciated.
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d3jake
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Post by d3jake »

I'd play it if I had Portal... looks cool though.
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Post by CDN_Merlin »

d/ling
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Post by Genghis »

Now I'm wishing I'd bought the Orange Box for my PC rather than my Xbox. Portal changed my life! Now I'm starving for more Portal.
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woodchip
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Post by woodchip »

Ummm...what is Portal?
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Post by Richard Cranium »

woodchip wrote:Ummm...what is Portal?
Check this out:
http://orange.half-life2.com/portal.html

While you are there check out Team Fortress 2
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Post by CDN_Merlin »

woodchip wrote:Ummm...what is Portal?
Has it been 3 years since you last left your hole? ;)
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Post by Lothar »

woodchip wrote:Ummm...what is Portal?
Quite possibly the best video game of the last 10 years.
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Post by Foil »

Lothar wrote:
woodchip wrote:Ummm...what is Portal?
Quite possibly the best video game of the last 10 years.
?!?! Wait a sec! Descent3 was released only 9 years ago... 8)
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Post by Lothar »

Foil wrote:
Lothar wrote:
woodchip wrote:Ummm...what is Portal?
Quite possibly the best video game of the last 10 years.
?!?! Wait a sec! Descent3 was released only 9 years ago... 8)
Whereas the real Descent was released 14 years ago.

DooM II > Descent 1 > Portal > Descent 3 >> Descent2
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Post by Foil »

Lothar wrote:DooM II > Descent 1
Them's fightin' words, bro... :twisted:

[Although I'll agree that Descent > Portal and Descent3 >> DescentII]
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Post by WillyP »

WhaT!!!
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Post by fliptw »

double barreled shotgun for the win!
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Post by Kyouryuu »

Looks great! Will have to try it.

Man, I love Source Engine. :)
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Post by woodchip »

CDN_Merlin wrote:
woodchip wrote:Ummm...what is Portal?
Has it been 3 years since you last left your hole? ;)
Yes it has. My hole is a nice comfy place so why leave.

Looked at trailer and looks a bit cerebral. So all you get is a acme portal gun and off you go?
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Post by d3jake »

Foil wrote:
Lothar wrote:DooM II > Descent 1
Them's fightin' words, bro... :twisted:

[Although I'll agree that Descent > Portal and Descent3 >> DescentII]
Lets lay this down saying that everyone it wrong, and
Descent1\\2\\3 > ∞

:D Really, its very variable from person to person... Pick what ya like and stick with it. :)
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Post by Top Wop »

So much hype and people playing Portal, guess ill try it, I want to be popular too.

Oh btw, Descent2 > everything else. You know it to be true.
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Post by WillyP »

I like Descent 3...
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Post by Kyouryuu »

woodchip wrote:Looked at trailer and looks a bit cerebral. So all you get is a acme portal gun and off you go?
You know, that's not a bad description. The great thing about Portal is that it is a great example of something we don't see enough of in game design - complexity through simplicity.

After all, the "rules" of Portal are very simple. You can fire a blue portal. You can fire an orange portal. You can travel through the portals and bring objects through the portals.

But from this basic premise comes something so elegantly designed. And really, even though the game is pretty short, you have to get to that last level. People tell me "I got to level 16 and I'm wondering, is that all there is to it?" No, no. That last level is something else. Probably one of the most memorable last levels in video games.
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Post by Lothar »

Haven't had a chance to convince the wife to look at the new level (I don't actually play, I just watch her play.)

On a slightly related note, the sheet music to the credits song can be found here.
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Post by Duper »

Grax, have you played with the new editor for UT3?

You can do some pretty cool stuff.. if you can tolerate the auto-save. :roll:
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Post by Grax »

I used UT3 last summer for about 3 months during an internship, but I haven't struck out on my own with it yet. What kind of stuff have you been doing with it, Duper?
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Post by fliptw »

unrealed is more of a resource manager than a level editor.
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Post by Kyouryuu »

Duper wrote:Grax, have you played with the new editor for UT3?

You can do some pretty cool stuff.. if you can tolerate the auto-save. :roll:
On our project at work, there's an auto-save toggle in the lower-right corner of the UnrealEd window (the little disk with a green checkbox icon). I don't know if we added that or not, but either way, you can enable and disable autosave in the BaseEditor.ini (DefaultEditor.ini?) file.
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Portal Map Contest

Post by Grax »

I've submitted LoveGLaDOS to a Portal mapping contest -- feel free to vote if you think it's worthy:

Portal Map Contest Vote Thread: http://forums.thinkingwithportals.com/j ... -t819.html
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Post by Dakatsu »

I like UT3... and I made a level for it (currently I am replacing BSP with custom static mesh for it.)
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Post by d0ggY »

Grax, you're a wEIner.
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Post by Grax »

Sup Griffin. Whats your contact info? I'd enjoy hearing about your latest shenanigans.
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Post by Theftbot »

I have all of valves games installed and it is encroaching on almost 20 gigs of space, i like half life 2 the dark levels where a flashlight is a given, not to mention poison headcrabs.
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