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A?

Posted: Wed Feb 13, 2008 1:34 am
by Theftbot
Could IC be adapted for q4(quake 4)

Posted: Wed Feb 13, 2008 8:01 am
by Narfig_Agar
Sure, but it's a ton of work. There are some fundemental differences between modding Q4 and D3 even though it's basically the same engine. We're not sure there would be much benefit.

Posted: Wed Feb 13, 2008 11:19 am
by Grendel
Joystick support ? Broken in Dm3.

Posted: Wed Feb 13, 2008 7:37 pm
by Narfig_Agar
Native joystick support is still broken in Q4 from what I understand. It's supposed to work in QW:ET but folks are still having lots of trouble with it.

http://ucguides.savagehelp.com/Quake4/FAQ_Joystick.htm
http://community.enemyterritory.com/for ... #post55937

Posted: Thu Feb 14, 2008 8:02 pm
by Narfig_Agar
Just to add, the other reason it makes sense to stay with Doom 3 is that it will be open source \"soon\". That might open up a whole lot of things.

This is long, but around 20:28 John Carmack tells us Doom 3 will be open source.
http://www.quakeunity.com/file=2519

Posted: Mon Apr 07, 2008 12:13 pm
by JRock
What about a more recent game that more people actually own but that has the tools for making a total conversion? I think Crysis would be the most recent FPS game to come with a full suite of modding tools, etc.

Posted: Mon Apr 07, 2008 12:47 pm
by Narfig_Agar
To be honest, I'm not sure IC would really benefit from the latest greatest uber graphics. I'm confident the install base of Doom3 is an order of magnitude greater than Crysis (plus those that can actually run Crysis). As well, the whole Open Source thing noted above will really help us (or help Hexetic as the case may be). I expect by the time IC is finished, you won't have to buy Doom3 to play it.

Finally, we're not about to throw out five years of work to change to a shiny new engine.

BTW. If anyone has noticed, our site is down due to our stoopid hosting service....don't worry, it's just temporary.

Posted: Mon Apr 07, 2008 1:42 pm
by Floyd
JRock: i say it again: using a directx or anything proprietary bound engine would lock out linux, mac os or whatever users, which would be just plain stupid. if you want a wide audience, you go with cross platform interfaces. no matter how good the engine is, if it forces you to a single OS, it's useless. (in this genre, at least)

Re:

Posted: Tue Apr 08, 2008 6:54 am
by JRock
Narfig_Agar wrote:To be honest, I'm not sure IC would really benefit from the latest greatest uber graphics.
Oh I wasn't talking about graphics. I think the screenshots in the other thread look totally awesome. I was more thinking about the tools available for modding, but you're right, cross-platform and open-source are indeed more important.