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Ever thought of building games for a living??

Posted: Tue Nov 10, 2009 1:59 am
by Duper
Here's a Great Place to start looking for a job.

Posted: Tue Nov 10, 2009 9:34 am
by Foil
Thanks, Duper!

Interesting, there's a position listed for a med-simulation company just a few blocks from where I am currently working, doing almost exactly the kind of programming I'm doing now. [Wow, just checked out the details, they're paying considerably more than I make.]

I'm tempted to check it out, but I love my current job, even if it pays less.

Posted: Tue Nov 10, 2009 1:49 pm
by Duper
welcome Foil!

I was really surprised by the companies listed. Lucas arts?? All the big guys and lots of new companies. Lots of ranges. There seems to be a large demand for Sr. Management.

Posted: Tue Nov 10, 2009 1:53 pm
by Isaac
I applied many times... none of them wanted me. I was never good enough to be a modeller. ..

Posted: Tue Nov 10, 2009 6:25 pm
by Darktalyn1
Been doin' just that for 5 years now :)

Posted: Tue Nov 10, 2009 6:54 pm
by DarkFlameWolf
its not all fun and games, as kyouryuu (aka Solrazor, aka Razor Blade) can tell you. He's in a game company and isn't exactly having the creative freedom to do what he wants.

Re:

Posted: Tue Nov 10, 2009 7:31 pm
by Isaac
DarkFlameWolf wrote:its not all fun and games, as kyouryuu (aka Solrazor, aka Razor Blade) can tell you. He's in a game company and isn't exactly having the creative freedom to do what he wants.
Making prefabs all day is kind of boring. I was once asked to make as many street signs in 8 hours, as I could. It was a low level intern position but everyone else was kinda doing the same stuff... edit: It didn't last due to conflicts with my real job...

If I ever get time I'll start modelling for odf as a hobby. I don't know blender yet.
http://odf-online.org/

Re:

Posted: Tue Nov 10, 2009 8:22 pm
by Duper
DarkFlameWolf wrote:its not all fun and games, as kyouryuu (aka Solrazor, aka Razor Blade) can tell you. He's in a game company and isn't exactly having the creative freedom to do what he wants.
heh, well of course not. You're part of a development team. Going solo when 10 to 30 guys are all following a certain path is really a mistake. I know it wouldn't fly well where I work. ;)

Deadlines and marketing all have their say. I DID say "job". :)

Posted: Thu Nov 12, 2009 1:18 pm
by DarkHorse
Noticed how practically all of the jobs are in programming. My decision to pick that up sounds better by the day.

Game development still being a fairly new industry, the biggest problem there is long hours; i.e., unreasonable project management. Depends on the company how much you'll enjoy the job.