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Pyro-GLDX mesh model

Posted: Thu May 23, 2013 11:41 pm
by DoTheGeek
Mesh model of the "Pyro-GLDX", for a Descent spiritual successor currently under development. More info soon.

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Re: Pyro-GLDX mesh model

Posted: Sat May 25, 2013 11:48 am
by Isaac
Nice. What program are you doing this in?

Re: Pyro-GLDX mesh model

Posted: Sat May 25, 2013 5:01 pm
by sdfgeoff
Just looking at that wireframe, you seem to have far more polygons and vertices than you need for such a simple mesh.

Re: Pyro-GLDX mesh model

Posted: Sat May 25, 2013 11:14 pm
by Isaac
sdfgeoff, it's part of the learning curve. As far as game models go, he'll probably not have lag anyway.

Re: Pyro-GLDX mesh model

Posted: Sun May 26, 2013 4:39 am
by DoTheGeek
Isaac wrote:Nice. What program are you doing this in?
ye ol' Blender.
sdfgeoff wrote:Just looking at that wireframe, you seem to have far more polygons and vertices than you need for such a simple mesh.
I'm sure I can do some optimizing. In fact, I think I've just added one layer of subsurf and done nothing else at the moment.

Re: Pyro-GLDX mesh model

Posted: Sun May 26, 2013 10:37 pm
by Isaac
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Re: Pyro-GLDX mesh model

Posted: Sun May 26, 2013 11:47 pm
by DoTheGeek
Isaac wrote:Image
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I love you :)

I would ask you to be my concept artist... the fact is most of the models are already finished...

However I would absolutely love to see your renditions of them, and maybe they would draw more interest to the project. I could even describe levels to you in words, or mock them up in Blender, and you could draw concepts based on them...

I'm probably dreaming.

Re: Pyro-GLDX mesh model

Posted: Mon May 27, 2013 12:51 pm
by Isaac
You know, I'm kinda familiar with blender. http://descentbb.net/viewtopic.php?f=15&t=19658 I might be able to help in other ways.