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Bite Size Descent -BETA-

Posted: Mon Nov 05, 2018 6:12 pm
by LightWolf
About a year or so ago I gave myself a challenge: Complete a list of requirements (outlined in briefing) making 24 levels in 100 segments or less. This is the result:

http://www.enspiar.com/dmdb/viewMission.php?id=1613

I do know that the level 19 track is too slow. If there is an HMP expert who can help (I have the original midi that is the correct tempo) it would be very appreciated.

Re: Bite Size Descent -BETA-

Posted: Mon Nov 05, 2018 7:49 pm
by taterboat94
Hey, I wanted to give this one a go, but the game gives me an "Error Loading Mission File" message whenever I try to start the mission. Any idea what might be causing that or how to fix it?

EDIT: Lol, I'm such an idiot. For some reason, I thought this was a Descent 1 mission. No wonder it wasn't working. At any rate, I've gotten through the first 2 systems, and so far I've really enjoyed it. The music and small, thematic layouts give it that same arcade-like feeling that Vignettes had, and the boss levels in particular have been really neat.

Re: Bite Size Descent -BETA-

Posted: Tue Nov 06, 2018 8:33 pm
by LightWolf
I have no idea. Just extracted the ZIP on my end into my other Rebirth install and it worked fine.
Try redownloading the ZIP and see if that fixes it.

Re: Bite Size Descent -BETA-

Posted: Thu Nov 08, 2018 10:10 am
by Sirius
So... if this is beta, any chance of adding co-op starts? :)

Re: Bite Size Descent -BETA-

Posted: Fri Nov 09, 2018 9:20 pm
by LightWolf
Would require some tweaking, involving extra cubing...
I might make a rule-ignoring coop version if you wouldn't mind the rule-ignoring-ness.

Re: Bite Size Descent -BETA-

Posted: Sat Nov 10, 2018 12:43 am
by Sirius
Co-op starts are just objects, you don't strictly need cube changes for them (D1/D2 built-in campaigns didn't, maybe Vertigo?) - unless there's just no space in some of the levels.

Re: Bite Size Descent -BETA-

Posted: Sat Nov 10, 2018 3:12 pm
by LightWolf
There is definitely a notable lack of space in some levels - I tried to minimalize start rooms to free cubes for the bulk of the level. Only a few have rooms that accommodate coop starts, but most of them are too small - especially level 22, where you can allow a single extra start if you don't mind them taking a needed cloak right off the bat without any delay, and having others start in the line of fire of heavy robots.

Re: Bite Size Descent -BETA-

Posted: Sat Nov 10, 2018 6:48 pm
by Sirius
Yeah, the other folks probably wouldn't appreciate that :D

Re: Bite Size Descent -BETA-

Posted: Mon Nov 12, 2018 6:24 pm
by DarkFlameWolf
Do it anyway. >:D

Re: Bite Size Descent -BETA-

Posted: Tue Nov 13, 2018 1:20 am
by Sirius
Speaking of which, fun fact: the radius of a player ship is approximately 10 units. You can fit four in a single cube if you go all sardine-mode. Can they dodge? Who cares? :D

Re: Bite Size Descent -BETA-

Posted: Tue Nov 13, 2018 5:26 am
by TRUEpiiiicness
Can't you just have bigger cubes and put the start positions in different places in one cube?

Re: Bite Size Descent -BETA-

Posted: Fri Nov 16, 2018 11:16 pm
by ShivanHunter
Pretty fun set! Very cool what you can do with just 100 cubes. Short levels are great, and small layouts are great as they prevent you from getting into boring snipefests.

I lold when you said there'd be a difficulty spike after the second area, but then immediately gave me the Gauss and then there wasn't a difficulty spike 8)

Only found a couple secret areas. Might go back and play through again to try and 100% everything.