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Omega Wing - Half Life Descent(like) Mod.

Posted: Sun Dec 04, 2005 2:57 pm
by Pun
Check this out. Haven't looked very far into this, but looks kind of interesting at a glance.

Posted: Sun Dec 04, 2005 3:16 pm
by Ferno
haha, i see a penix in there.

Posted: Sun Dec 04, 2005 3:37 pm
by DCrazy
Descent-like?

It looks like D2X, to tell you the truth. :D But the ships are DAMN ugly. :P

Posted: Sun Dec 04, 2005 5:32 pm
by Behemoth
I wanna play a d2x mod for d3 :)

Posted: Sun Dec 04, 2005 5:45 pm
by Mobius
Last post in the forums there: Dec 21 2003, 03:37 AM

It's a dead duck.

Posted: Sun Dec 04, 2005 6:56 pm
by KoolBear
Nope the last post was mine a few minutes ago ;)
Omega Wing is a Space Sim/Deathmatch Multiplayer mod for Half-Life heavily based on descent.
Featuring full 360 degree movement and an assortment of weapons and ships, eventually there will
be team based modes as well.

Now that the intro is out of the way..

I started working on Omega Wing around June 13th, and progress has been very steady. I've
released 6 Alpha's, the latest is available on the page.

It needs custom content, right now most of the models/sounds are hacked descent3 models.
But theres a few new designs already on the way!

So far the weapons/items completed are:
Lasers
Super Lasers
Plasma
Vulcan Cannon
Quad Lasers
Concussion Missiles
Homing Missiles
Smart Missiles
Afterburner's
Afterburner Regulator Addon

Remember, its still in alpha stage, and if you would like to lend a hand Let me know!
I did see a short demo from cockpit view,lloks like it had some promise, but still a Half-Life MOD.

:(

KB

Posted: Mon Dec 05, 2005 9:54 am
by Pun
there was a guy in chat yesterday that was saying the project is close to finished, but they were putting a team together to port everything over to HL2.

Posted: Mon Dec 05, 2005 9:29 pm
by Mobius
OOOH I stand corrected!

I knew I bought HL2 for a reason! :D

Posted: Mon Dec 05, 2005 9:55 pm
by Pun
Would be nice, wouldn't it?

Posted: Thu Dec 08, 2005 11:57 pm
by Nightshade
byebye core decision...

(like it ever was gonna happen anyway.) :P

Posted: Fri Dec 09, 2005 12:17 am
by Pugwash
nice find pun. I will try it for sure if it comes out.

Posted: Fri Dec 09, 2005 2:39 am
by Top Gun
ThunderBunny wrote:byebye core decision...

(like it ever was gonna happen anyway.) :P
What does this thing have to do with Core Decision? There's already a team working on a 6DOF Doom 3 mod (Into Cerberon), and there's been no problems between them. HighOctane's trying to release a completely new 6DOF game; any mods for existing games don't concern them in the least.

Posted: Fri Dec 09, 2005 1:58 pm
by CDN_Merlin
Into Cerberon looks awesome. The pics of the pyro look wicked.

Posted: Fri Dec 09, 2005 2:47 pm
by Stryker
Core Decision is still producing.

In case you haven't noticed, professional dev teams, once they start making a product, DON'T STOP. To do so now would be a major waste of funding.

Posted: Fri Dec 09, 2005 4:23 pm
by Ferno
ThunderBunny wrote:byebye core decision...

(like it ever was gonna happen anyway.) :P

you are going to eat those words.. :P

Posted: Fri Dec 09, 2005 8:24 pm
by Pugwash
CDN_Merlin wrote:Into Cerberon looks awesome. The pics of the pyro look wicked.
X2

Posted: Tue Dec 13, 2005 2:19 pm
by Thenior
ThunderBunny wrote:byebye core decision...

(like it ever was gonna happen anyway.) :P
:O

Posted: Tue Dec 13, 2005 2:56 pm
by Grendel
CDN_Merlin wrote:Into Cerberon looks awesome. The pics of the pyro look wicked.
x2

Posted: Wed Dec 14, 2005 12:10 am
by TigerRaptor
Some one needs to flash fry this rabbit, how do people like their bunny meat. ;)

On the side note Cerberon is looking good.

Posted: Wed Dec 14, 2005 7:19 am
by WarAdvocat
C'mon, he's the creator of "shadowlag" servers. Give the guy a break! ;)

Posted: Thu Dec 15, 2005 3:57 am
by zbriggs
ThunderBunny wrote:byebye core decision...

(like it ever was gonna happen anyway.) :P
Hey. That's my job your talking about. Second, what makes you think a mod is gonna make us cancel our game.

Zach

Posted: Thu Dec 15, 2005 7:56 am
by Behemoth
ROFL @ bunyips triple barney avatar.

Posted: Thu Dec 15, 2005 2:48 pm
by Ferno
rofl.

TB = pwned!


told ya. ;)

Posted: Thu Dec 15, 2005 2:54 pm
by CDN_Merlin
Have you seen the updated pics of IC? Man the burner glow is nasty.

Posted: Sun Dec 18, 2005 10:22 am
by Pun
I talked to one of the guys developing this mod. It is indeed going to be a HL2 mod and they expect to be betatesting in February.

Here's some preliminary artwork:

Image

Image

Image

Posted: Sun Dec 18, 2005 6:37 pm
by WarAdvocat
That looks pretty kick-@ss

Posted: Sun Dec 18, 2005 10:48 pm
by Zanboo
Well, I thought it was too big so i forced him to redesign it...
Image

I've also posted our current weapons list
http://www.blackened-interactive.com/fo ... wtopic=118
Any suggestions, comments, critiques are all welcome.

Posted: Sun Dec 18, 2005 11:10 pm
by fyrephlie
wow... that's a hot little pyr.... i mean ... whatever you guys are calling it! :) looks damn good, sounds like you are soon going to be giving me EVEN MORE justification for shelling out the 50 bones for HL2!!!


rock on.

Posted: Sun Dec 18, 2005 11:12 pm
by Pun
Looks awesome, Zan.

Posted: Sun Dec 18, 2005 11:40 pm
by Zero!
ship looks better, front looked too long in the first pic

Posted: Mon Dec 19, 2005 12:02 am
by Zanboo
oddly enough it was the cockpit, ship size never changed.

Posted: Mon Dec 19, 2005 12:43 am
by Money!
Yes but the cockpit governs the whole scale of the ship immensely... it does look alot better.

Posted: Mon Dec 19, 2005 12:52 am
by Aus-RED-5
I'm glad I have Half-Life2 and Doom3. This should be sweet! :mrgreen:

Posted: Mon Dec 19, 2005 12:53 am
by MD-2389
Lookin' nice dude.

Posted: Mon Dec 19, 2005 5:14 am
by Aus-RED-5
Zanboo wrote:Well, I thought it was too big so i forced him to redesign it...
Image

I've also posted our current weapons list
http://www.blackened-interactive.com/fo ... wtopic=118
Any suggestions, comments, critiques are all welcome.
Hey Zanboo. How about a high-res wallpaper of that ship or any other media you got sofar. That would rock! 8)
Thanks

Posted: Mon Dec 19, 2005 7:33 am
by Zanboo
Image

And I know it's called "Pyro" but we're renaming it.

In fact, two things for you guys:

1. Help rename our flagship er... ship.
2. If you could have any of your favorite Descent 3 maps revisited in Omega Wing, what would they be?

Posted: Tue Dec 20, 2005 5:20 pm
by Pun
Burning Indika 3
Gladius
Vander's Revenge
Bill the Cat
Moria
Nirvbox
Halcyon
The Core
Animosity
Pyroglyphic

Posted: Tue Dec 20, 2005 7:50 pm
by Pugwash

Code: Select all

"punisher wrote"

Burning Indika 3
Gladius
Vander's Revenge
Bill the Cat
Moria
Nirvbox
Halcyon
The Core
Animosity
Pyroglyphic
X2

throw in a mission editor and the awesome level designers we have will take it from there.

Posted: Wed Dec 21, 2005 10:47 am
by Zanboo
Half-Life 2's editor is called "Hammer". There are a wealth of tutorials available on how to map for HL2. The only real changes would of course be entities, as the Omega Wing Zero entities have not been developed yet. (Weaponry, pickups, etc.)

You can get Hammer from
http://collective.valve-erc.com/index.p ... 700&page=2

And you can find the tutorials @
http://articles.thewavelength.net/

We also need permission to recreate/modify/develop these maps.

Posted: Wed Dec 21, 2005 11:51 am
by Pugwash
Zanboo wrote:We also need permission to recreate/modify/develop these maps.
Many of the level developers that made the old favorites are no longer in the d3 community. Many of them can be contacted by someone here tho. When you decide which ones to port ask here and somebody will be able to hook you up. If not I would consider many of these things to have been abandoned and would go ahead after making a fair attempt to find these peeps.