Exactly oneNaphtha wrote:Huh, I thought I put the boss in just fine. Either way, though, I'm all right with most of the other changes. I try to keep lighting as consistent as possible so D2X-XL doesn't change it much from what you see in Rebirth and Retro, but since most levels tend to be darker there anyway when you enable lightmaps, I guess I can let it slide. Understood about the monitor as well, btw, and I tried to eliminate any instances of it in the level, but I must have missed one or two.Xfing wrote:Ok, I've tweaked the Falls of Truth and reuploaded it.
- Had to change the mission name from "Falls of Truth by Naphtha" to simply "Falls of Truth", else my Rebirth wouldn't run it
- Tweaked lighting by changing the luminosity values of the small round lights, small unbreakable lights and door lights to 60% each and then running the automatic lighting process. Before some lights (especially the unbreakable truncated square ones) were so dark they didn't actually seem to emit light at all.
- Removed the obsolete HAM file, which fixed the sounds.
- Added the boss - Vertigo 1. Also inserted a modified version of d2x.ham to support it. No extra files needed to play the level this way and the robot has been improved.
- Couldn't really do anything about the red spiderbot monitor, since you used all other kinds of monitors in the level anyway, so there was nothing I could replace with the spiderbot monitor frames (I'm talking about its completely screwed up animation when shattered) I simply replaced it with the Red Fatty monitor for now.
Including the monitor in the form Parallax did was sooooo lazy. This crap shouldn't have made it past the beta
I've managed to fix the monitor somehow in d1optim.pog, but there's a side effect in that the animation loses several frames. I had to make it fit with all other D1 monitors, after all. If one eschewed the other monitors and focused just on this one, I think it would be possible to find exact frame-to-frame equivalents.
BTW, that gave me an idea. Perhaps I can screw with the PIG files the same way I screwed with the SXX files, inserting additional textures into each of them so that no replacement would need to be done. I'll go and ask Jeff if that's feasible, but there's no reason it shouldn't be, logically